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NPC Generator

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Lvl.
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Seed

Advanced [show]


Azzakh Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. His blue crest is kept up in a ponytail inside a wide-brimmed hat. He has a dull look in his red eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Azzakh was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. As a young child he wandered into the woods despite his father's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. He has been saving his money to try and buy his brother's freedom.

Motivation: Wants to raise his children well; and regain custody of his daughter

Ideals: Disciplined. Bonds: Poor, Family, Enemies. Occupation: Marshal

Voice: Sounds elderly

Attributes [hide]

Azzakh Xephyrbahnor, Male Dragonborn Warrior 1
Medium (6'6") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 6 (-2)15 (+2) 9 (-1)15 (+2)
Skills Deception +4, Religion +4
Senses Passive Perception 9
Languages Common, Terran, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Dagnal Gorunn, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. Her hair, while still mostly silver, has prominent grey streaks. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born on a small isolated farm. At a young age her mother died while driving off some gnolls. Her father being the stubborn sort decided to stay and helped train her in shortbow use. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Dagnal was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Bonds: Nature, Has a crush, Enemies. Occupation: Shipwright

Voice: Breathy voice

Attributes [hide]

Dagnal Gorunn, Female Dwarf Barbarian 1
Medium (3'10") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 18 (+4)7 (-2)
Skills Medicine +6, Nature +3
Senses Passive Perception 14
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 60 gp.


Social Check DCs


Rolf Harlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown cloak and cross-gartered black stockings. He has a penchant for wearing a ring with an oversized opal on his left hand. His hair is greying and his face has many wrinkles. He has gleaming, smiling amber eyes.

Personality: He hates Humans with a passion. As such he is filled with self loathing. He is a bit of a xeno-phobe, disliking non-Humans.

History: He was born the only child of a wealthy merchant. He worked as a nervous Healer and found it very stressful. He now owns his own business.

Motivation: An old rival family wants him found; and balancing his hectic life and new healer responsibilities is difficult

Ideals: Entrepeneur. Flaws: Racist. Bonds: Rich, Job, Family. Occupation: Healer

Voice: Mousy voice

Attributes [hide]

Rolf Harlow, Male Human Warrior 1
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)16 (+3) 10 (+0)8 (-1)
Skills Athletics +3, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Abyssal, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2

Possessions: 4000 cp. 2 Alchemist’s fire.


Social Check DCs


Jarsali Martell, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she wears rags and sports a simple walking cane. Her red hair is smooth and relatively long. Her eyes are gray.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She was born to a criminal king-pin and mafia family She found a children's book about a Half-Elf Barbarian who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality; and she has decided she is irredeemable

Ideals: Disciplined, Philantrophist. Bonds: Poor, Criminal record, Adventurer. Occupation: Fletcher

Voice: Sore throat, cough

Attributes [hide]

Jarsali Martell, Female Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 7 (-2)10 (+0) 11 (+0)12 (+1)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 80 gp.


Social Check DCs

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