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NPC Generator

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Gorga Allerton, Female Half-Orc [Permalink]

Personal [hide]

Description: She typically wears a sleeveless long coat of deep white leather and dull yellow iron scale mail, and carries scythes. Her head has been shaved. Her eyes are gray and catlike.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born in the south to a Crown-heir, Gorga learned a great deal about her father's area of expertise. Her childhood dream was to be a Fletcher, but she was a colossal failure. She struck the Crown-heir job and began her own company from there.

Motivation: To be a Fletcher again.

Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Gorga Allerton, Female Half-Orc Ranger 2
Medium (5'9") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)4 (-3) 9 (-1)5 (-3)
Skills Acrobatics +2, Intimidation -1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 250 gp. Silver chalice with lapis lazuli gems (70 gp). Silver comb with moonstones (400 gp).


Social Check DCs


Immeral Sherman, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fancy violet suit. His long red hair is drawn into a two foot long braid. His gray unseeing eyes seem to look past you.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Fortune-teller arts, while his father instructed him in etiquette, music and courtly manner. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and money/treasure

Ideals: Athletic. Flaws: Disease, Antagonistic. Bonds: Attractive, Military, Rich. Occupation: Fortune-teller

Voice: Slurs words

Attributes [hide]

Immeral Sherman, Male Half-Elf Druid 1
Medium (5'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)8 (-1) 12 (+1)13 (+1)
Skills Investigation +1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 150 gp.


Social Check DCs


Percival Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears rags and sports a simple walking cane. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Carter business.

History: He was born in the north. When money was particularly tight he was walking through alleys when he overheard a Carter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, Secretive. Bonds: Poor, Immigrant, Job. Occupation: Carter

Voice: Sighs a lot, exhausted

Attributes [hide]

Percival Goltorah, Male Half-Elf Commoner 2
Medium (5'5") Half-Elf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)9 (-1) 11 (+0)8 (-1) 8 (-1)10 (+0)
Skills Religion +1, Sleight of Hand +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +1 / 1d6-1, Grapple -1

Possessions: 2000 cp. 3 Tanglefoot bags.


Social Check DCs


Seebo Nackle, Male Gnome [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He very much looks the part of a Sailor. His hair is blonde and curly. This violet eyed northerner is not easily forgotten.

Personality: Seebo is depressed about a lot of things. He tends to be a nihilist. He does suffer from mild PTSD, and the sight of giants may trigger it at times.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Sailor arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: Sabotage a competitor; and expand his business

Flaws: Ugly, Depressed. Bonds: Job, Enemies, Rich. Occupation: Sailor

Voice: Laughs frequently while speaking

Attributes [hide]

Seebo Nackle, Male Gnome Warlock 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)17 (+3) 16 (+3)10 (+0)
Skills Investigation +5, Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Elven, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1321000000

Possessions: 10 pp.


Social Check DCs

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