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NPC Generator

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Advanced [show]


Gildmak Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he likes to wear red tank tops with green pants. He has moderate length auburn hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Through the years after Gildmak was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Gildmak's mother didn't care for him much, and the feeling was mutual. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease. Bonds: Attractive. Occupation: Jeweler

Voice: Smooth and feminine

Attributes [hide]

Gildmak Goodbarrel, Male Halfling Druid 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)17 (+3) 12 (+1)10 (+0)
Skills Perception +3, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Orc, Giant, Draconic
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 110 gp. 1 Bullseye lantern.


Social Check DCs


Varis Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his white hair well, parting it to the left. His face is scarred and worn.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Varis grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Varis. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Forgetful. Bonds: Religious. Occupation: Jeweler

Voice: Tuts and clicks tongue

Attributes [hide]

Varis Martell, Male Half-Elf Druid 1
Medium (4'10") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 5 (-3)14 (+2) 6 (-2)13 (+1)
Skills Deception +3, Stealth +3
Senses Passive Perception 8
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 4000 cp. Tiger eye turquoise (14 gp). 1 Chain shirt.


Social Check DCs


Caeldrim Aloro, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His hair, while still mostly blonde, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: Confrontational and typically high on some drug or another. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He hasn't been sleeping well lately.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Gifted. Flaws: Addict, Antagonistic, Insomniac. Bonds: Religious. Occupation: Barrister

Voice: Low rumbling, strings words together

Attributes [hide]

Caeldrim Aloro, Male Elf Druid 1
Medium (5'2") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)14 (+2) 10 (+0)6 (-2) 13 (+1)12 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 300 sp. 1 Banded mail.


Social Check DCs


Trynnicus Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he tends to wear a large green jacket. His bronze crest is lengthy and is close to two feet long. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Trynnicus was left his mother's suit of armor and trained in its use and care. He inherited the family business which he has now maintained for 14 years.

Motivation: Wants to have a good time and be beloved; and wishes to resurrect an old love

Ideals: Optimist. Flaws: Disease. Bonds: Job, In love, Military. Occupation: Jeweler

Voice: Switch between two voices

Attributes [hide]

Trynnicus Wivvyrholdalphiax, Male Dragonborn Monk 1
Medium (6'3") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Nature +1, Persuasion +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2

Possessions: 150 gp.


Social Check DCs

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