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NPC Generator

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Advanced [show]


Don Melancon, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears rags and sports a simple walking cane. He sports a long brown beard, and similarly colored long hair. He wears large thick round spectacles.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was born blind and as such lacked many opportunities for work. He dropped out of school before completing his studies. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Many giants want him driven away; and retire the richest man in the west

Ideals: Entrepeneur, Logical. Flaws: Ugly, Shy, Disease. Bonds: Poor. Occupation: Performer

Voice: Pronounces difficult words wrong

Attributes [hide]

Don Melancon, Male Human Fighter 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 8
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 9 (-1)13 (+1) 9 (-1)10 (+0)
Skills Deception +2, Insight +1
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2

Possessions: 150 gp.


Social Check DCs


Ahrim Wary, Male Tiefling [Permalink]

Personal [hide]

Description: This southern man wears a green collared shirt and violet pants. He accessorizes with a yellow scarf around the waist and a strap diagonally across his shirt. His clothes are grease stained in places. He keeps his long dark red hair kept up in a rat tail. He has silver eyes and a green hat with a violet feather.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a ruthless business man, a trait he acquired from his mother.

History: Born in the south his family was never financially stable. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist, Entrepeneur. Bonds: Poor, Immigrant. Occupation: Performer

Voice: Low range voice

Attributes [hide]

Ahrim Wary, Male Tiefling Barbarian 1
Medium (6'5") Tiefling, Neutral Good (CR 1)
Armor Class 6
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)3 (-4) 9 (-1)15 (+2) 12 (+1)9 (-1)
Skills Athletics +2, Investigation +4
Senses Passive Perception 11
Languages Common, Terran, Abyssal
Attacks Melee +2 / 1d4+0, Ranged -2 / 1d4-4, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Kriv Kimbatuul, Male Dragonborn [Permalink]

Personal [hide]

Description: This western man wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His clothes are grease stained in places. His crest is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born on a small isolated farm. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Seeks redemption.

Flaws: Ugly, Shy. Bonds: Poor, Immigrant, Criminal record, Nature. Occupation: Farmer

Voice: Spits and sputters

Attributes [hide]

Kriv Kimbatuul, Male Dragonborn Wizard 2
Medium (6'2") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 8 (-1)10 (+0) 16 (+3)11 (+0)
Skills History +2, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 380 gp.


Social Check DCs


Uthemar Sylvaranth, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is renowned for his bright blue suits and hats. He keeps his long blonde hair kept up in a rat tail. His gray unseeing eyes seem to look past you.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He feeds upon the attention of others.

History: Sold as a small child to a brothel owner, Uthemar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well

Ideals: Gifted. Flaws: Disease, Cynical. Bonds: Attractive, Mentor, Family. Occupation: Carpenter

Voice: Prounounces S like Z

Attributes [hide]

Uthemar Sylvaranth, Male Elf Wizard 1
Medium (4'11") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 9 (-1)9 (-1) 8 (-1)16 (+3)
Skills Intimidation +5, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 gp.


Social Check DCs

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