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NPC Generator

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Advanced [show]


Traki Koehlanna, Male Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender man does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is styled in orderly dreadlocks. He has gleaming, smiling blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He got into the Sage business at a young age. While studying, he fell in love. They married and had a daughter. He then took over the family business and is one of the better Sage for hire.

Motivation: He is unsatisfied with his job; and he's in love

Ideals: Impeccable. Flaws: Secretive. Bonds: Job, In love, Has a crush. Occupation: Sage

Voice: Whispers

Attributes [hide]

Traki Koehlanna, Male Half-Elf Cleric 2
Medium (4'9") Half-Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)6 (-2) 14 (+2)6 (-2)
Skills Insight +4, Performance +0
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 260 gp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). Silver comb with moonstones (500 gp). 1 Superior lock.


Social Check DCs


Cimer Love, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a simple black robe with brown stripes complete with hood. His purple hair is slicked back into a classic pompadour. He has a tattooed face.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He works hard and plays hard.

History: Cimer was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He left for the east, certain he would find work there.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable. Flaws: Hedonist. Bonds: Family, Immigrant, Criminal record. Occupation: Carpenter

Voice: Speaks like tongue is numb

Attributes [hide]

Cimer Love, Male Tiefling Warrior 2
Medium (6'6") Tiefling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)12 (+1) 7 (-2)14 (+2)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Goblin
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp.


Social Check DCs


Heward Milton, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his brown robe and has his kukri always slung over his shoulder. He is muscular with a powerful set of arms. His red hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is lazy and tries to find solutions quickly.

History: The child of a Bellfounder, who enjoyed hunting, Heward was taken on many hunting expeditions. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Cynical, Lazy. Bonds: Nature, Job, Criminal record. Occupation: Merchant

Voice: Gruff and masculine

Attributes [hide]

Heward Milton, Male Human Warlock 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)12 (+1) 6 (-2)8 (-1)
Skills Animal Handling +0, Nature +3
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 1 Disguise kit.


Social Check DCs


Lone Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears tight fitting clothing which further accentuates his frame. His red fur, when down, is lengthy. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: A powerful necromancer made him what he is. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was always very intelligent and has formed a secret society of specialists.

Motivation: He wants nothing more than to rejoin the army.

Flaws: Insane, Antagonistic, Secretive. Bonds: Attractive, Mentor, Military. Occupation: Knight

Voice: Squeaky

Attributes [hide]

Lone Mirror, Male Tabaxi Barbarian 1
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 11
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 16 (+3)8 (-1) 11 (+0)14 (+2)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs

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