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NPC Generator

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Advanced [show]


Wiggan Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man is wearing colorful clothing, dressed as a Assassin. He has dyed his greying white hair a little too much giving a sharp white color. His face is covered beneath a completely black helmet.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and seeks redemption

Ideals: Philantrophist. Flaws: Antagonistic, Ugly. Bonds: Poor, Criminal record. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Wiggan Stoutman, Male Halfling Cleric 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)10 (+0) 7 (-2)10 (+0)
Skills Athletics +3, Religion +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 6000 cp.


Social Check DCs


Zepar Violence, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple brown line shooting up and back down. He is bristling with hidden weapons, mostly flails and bows. He keeps his white hair in a pixie cut. This white eyed northerner is not easily forgotten.

Personality: He acts crazy and hedonistic. He is a very good compulsive liar and kleptomaniac.

History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is searching for what he claims is his rightful reward.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting. Flaws: Hedonist. Bonds: Criminal record, Adventurer. Occupation: Ploughman

Voice: Scandinavian accent

Attributes [hide]

Zepar Violence, Male Tiefling Warlock 3
Medium (6'9") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 14 (+2)17 (+3) 10 (+0)12 (+1)
Skills Investigation +5, Nature +5
Senses Passive Perception 10
Languages Common, Ignan, Gnoll, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: Just what you see.


Social Check DCs


Dagger Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears loose pants and a collared shirt complete with sweater beneath his coat. His white fur is long and unkept. His eyes are blue and he is always smoking a pipe.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has a small toy that he constantly fidgets with.

History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Dagger took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Gifted. Flaws: Ugly, Antagonistic, Addict. Bonds: Poor. Occupation: Seamstress

Voice: growls and snarls, animalistic

Attributes [hide]

Dagger Timber, Male Tabaxi Cleric 1
Medium (6'1") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 15 (+2)6 (-2)
Skills Animal Handling +4, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 500 sp. Azurite (4 gp). 1 Masterwork Common Ranged Weapon.


Social Check DCs


Pâsh Thackeray, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair, while still mostly brown, has prominent grey streaks. His eyes are likewise violet. His teeth are white and perfect.

Personality: A deeply religious man he believes everything happens for a reason. He does not trust anyone and sleeps with one eye open.

History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He used his abilities to travel the world and help people.

Motivation: He is compelled to act according to his religious beliefs; and he wants to meet his childhood hero

Ideals: Philantrophist. Flaws: Insomniac. Bonds: Attractive, Religious, Mentor, Adventurer. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Pâsh Thackeray, Male Half-Orc Warrior 1
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 8 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 7 (-2)6 (-2) 14 (+2)8 (-1)
Skills Medicine +4, Performance +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 6000 cp.


Social Check DCs

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