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NPC Generator

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Advanced [show]


Gomory Gentry, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright grey and white, and wears rings and necklaces with large, colorful gems. His blonde hair is greasy and uncared for. His eyes are green and catlike.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born at the edge of vast plains. He helped his father out around the business and became quite the natural. He has worked as a Dyer like his father before him.

Motivation: Wishes to resurrect an old love.

Flaws: Ugly. Bonds: Rich, Guardian, In love, Nature, Job. Occupation: Dyer

Voice: Speaks with a cold

Attributes [hide]

Gomory Gentry, Male Human Sorcerer 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 6 (-2)14 (+2) 5 (-3)3 (-4)
Skills Athletics +2, Deception -2
Senses Passive Perception 7
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 100 gp.


Social Check DCs


Mreksh Raghthroknaar, Male Dragonborn [Permalink]

Personal [hide]

Description: He stands about 6'4" and wears tight fighting clothing, which leaves very little to the imagination. His right leg appears badly burned and disfigured. He sports a flattop crest cut. His face is scarred and worn.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Wants to have a good time and be beloved.

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Criminal record. Occupation: Spice Merchant

Voice: Sleepy voice

Attributes [hide]

Mreksh Raghthroknaar, Male Dragonborn Druid 1
Medium (6'4") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)10 (+0) 9 (-1)8 (-1)
Skills Perception +1, Survival +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Backpack.


Social Check DCs


Morgran Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dwarf, and stands approximately 4'4". He wears brown painted combat armor at almost all times, and his gloved hand is found clutching a whip. His golden hair is lengthy. His eyes are amber and he is always smoking a pipe.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was always a brilliant, if unscrupulous mind. Through the years after Morgran was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Morgran's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Morgran and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Philantrophist, Logical. Flaws: Antagonistic, Insane. Occupation: Brewer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Morgran Battlehammer, Male Dwarf Ranger 1
Medium (4'4") Dwarf, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)12 (+1) 6 (-2)13 (+1)
Skills Athletics +1, Persuasion +3
Senses Passive Perception 8
Languages Common, Dwarven, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Joan Shelly, Female Human [Permalink]

Personal [hide]

Description: This younger middle-aged woman has a large brown mantle and cape that has been intricately interwoven into her blue robe, and a wedding ring on her left hand. She wears a broad hat to cover her moderate length chestnut hair. Her eyes are a pleasant green.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Joan lived on a farm with her mother, near the main road leading to a nearby town. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. After a long history of fighting, Joan and her spouse have recently divorced.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Flaws: Shy, Antagonistic. Bonds: In love, Mentor, Family. Occupation: Cartwright

Voice: Dutch accent

Attributes [hide]

Joan Shelly, Female Human Paladin 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 200 gp. Azurite (15 gp). White opal (500 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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