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NPC Generator

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Lvl.
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Advanced [show]


Heather Hayhurst, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She dresses well, wearing grey shirts, loose pants, and blazers most of the time. Her long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves telling others what to do and how they should feel about things. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heather was born with her mother's beautiful face. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To get a good night's sleep; and wants to work out more often

Ideals: Athletic, Opinionated, Optimist. Flaws: Insomniac. Bonds: Attractive. Occupation: Bather

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Heather Hayhurst, Female Human Aristocrat 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 5 (-3)13 (+1) 13 (+1)7 (-2)
Skills Investigation +3, Medicine +3
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0

Possessions: 140 gp.


Social Check DCs


Zedaar Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is wearing a long, green cloak. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His gold crest is knotted and matted. His red eyes are slightly larger than normal.

Personality: Overbrimming with self-confidence, Zedaar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He takes great joy in being the best Dyer in town.

History: A child with a great deal of music talent his parents made sure he got the chance to thrive. He worked as a nervous Dyer and found it very stressful. He moves from town to town, unable to find a place to settle.

Motivation: To reunite with his old friends; and he is unsatisfied with his job

Ideals: Impeccable, Artistic. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Dyer

Voice: Hard of hearing, loud

Attributes [hide]

Zedaar Turnuroth, Male Dragonborn Wizard 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)13 (+1) 13 (+1)12 (+1)
Skills Religion +3, Survival +3
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: Just what you see.


Social Check DCs


Morkral Battlehammer, Male Dwarf [Permalink]

Personal [hide]

Description: A pudgy man standing about 4'3" has a big stupid grin on his face most of the time. He wears just a brown suit. He wears his black hair down. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is an amazing painter.

History: His father raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Engraver work with an outfit from a few towns over. Engraver work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Engraver job and began his own company from there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Gifted. Flaws: Selfish. Bonds: Nature, Job, Criminal record. Occupation: Engraver

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Morkral Battlehammer, Male Dwarf Monk 1
Medium (4'3") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 10 (+0)11 (+0) 16 (+3)4 (-3)
Skills Insight +5, Investigation +2
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 400 sp.


Social Check DCs


Sun Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man very much looks the part of a Courier. His clothes are grease stained in places. His Stetson hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He is not truly malevolent, but he is obsessed with music. He constantly tries to fill his life with music. When he's not drinking or sleeping the drinks off, he's doing music.

History: He was born in the north. A few years later when the west was not economically sound they moved to his current location. He ran away from his former home and has been making his living as a Courier for the past few years.

Motivation: Further expansion of business; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Artistic. Flaws: Ugly. Bonds: Job, Poor, Immigrant. Occupation: Courier

Voice: Uses sign language

Attributes [hide]

Sun Of Ale, Male Tabaxi Adept 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 12 (+1)10 (+0) 14 (+2)8 (-1)
Skills Deception +1, Performance +1
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp. Jade (40 gp).


Social Check DCs

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