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NPC Generator

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Advanced [show]


Millicent Clive, Female Human [Permalink]

Personal [hide]

Description: She is dressed in earthy colors with a brown and green handkerchief worn on her right side. She is physically well-built. She has done her best to style her auburn hair to look like a famous performer. Her brown eyes are slightly larger than normal.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. The war was a terrible time for her, and Millicent does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born several months after her mother was called into army service. Over the years she perfected her riding and shooting skills. She bought a mace and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She has passion for adventuring and risk; and she wants nothing more than to rejoin the army

Flaws: Depressed. Bonds: Attractive, Military, Nature, Adventurer. Occupation: Locksmith

Voice: Smoker's lung

Attributes [hide]

Millicent Clive, Female Human Paladin 1
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 11 (+0)13 (+1) 11 (+0)11 (+0)
Skills Acrobatics +4, Athletics +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs


Caramip Loofollue, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she is dressed in an above average manner. Her brown hair is heavily combed to the right. She has amber eyes.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in a small island village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. By chance she met her brother recently and the two have been together since.

Motivation: Revenge.

Bonds: Attractive, Family, Adventurer, Nature, Enemies. Occupation: Barrister

Voice: Smooth and feminine

Attributes [hide]

Caramip Loofollue, Female Gnome Barbarian 1
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)9 (-1) 9 (-1)4 (-3)
Skills Investigation +1, Sleight of Hand +0
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1

Possessions: 90 gp. Sardonyx (40 gp).


Social Check DCs


Merla Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Halflings. Her skin is dark but she possesses many green ritualistic tattoos. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her hair is auburn and very short. Her fierce blue eyes like to dwell on things.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Merla is combative with any and all who dare try her patience in the slightest.

History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Merla was born on a far southern forest where she grew up under the tutelage of her mother, an expert Map Maker. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She's attracted to the PC; and she uses money and sex appeal to get what she needs

Ideals: Justice, Gifted. Flaws: Selfish. Bonds: Immigrant. Occupation: Map Maker

Voice: Jittery and nervous

Attributes [hide]

Merla Whispermouse, Female Halfling Wizard 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 9 (-1)16 (+3) 8 (-1)15 (+2)
Skills Deception +4, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Sylvan, Ignan, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: Just what you see.


Social Check DCs


Kyle Shelley, Male Human [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.

Personality: He is very quiet and rarely speaks above a whisper. He always tries to repair and not replace. It was this mentality that drove him into the Tanner business.

History: A powerful necromancer made him what he is. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He desires power and/or immortality; and meet up once more with his childhood friend

Ideals: Fighting, Persistence. Flaws: Shy. Bonds: Mentor, Adventurer. Occupation: Tanner

Voice: Sensual and smooth

Attributes [hide]

Kyle Shelley, Male Human Bard 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 7
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)5 (-3) 16 (+3)5 (-3) 12 (+1)12 (+1)
Skills Animal Handling +3, Investigation -1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 300 sp. Azurite (16 gp).


Social Check DCs

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