Caramip Fabblestabble, Female Gnome [Permalink]
Personal [hide]
Description: She is a physically imposing light-skinned woman. She is generally well dressed albeit a few years behind the times. Her long auburn hair is drawn into a two foot long braid. Her violet eyes peer out from beneath her deerstalker blue hat.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: She is the product a well kept family trust fund and as such has never really known need. Like her father and her sister before her, after school she went straight into learning to become a Courier. She became a Courier soon after.
Motivation: Money/treasure; and she is wracked by social anxiety
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Rich, Job. Occupation: Courier
Voice: Low rumbling, strings words together
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 10 (+0) | 8 (-1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 5000 cp.
Seven On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a brown shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His beige fur is matted, messy, and big. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He always tries to repair and not replace. It was this mentality that drove him into the Navigator business.
History: Sold as a small child to a necromancer, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Ideals: Persistence. Flaws: Ugly, Insomniac, Antagonistic. Bonds: Mentor. Occupation: Navigator
Voice: Whispers
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 2)
Armor Class 11
Hit Points 19 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 12 (+1) | 9 (-1) | 12 (+1) | 3 (-4) | 12 (+1) |
Senses Passive Perception 6
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
Possessions: 110 gp. 1 Half-Plate.
Balifra Thrahak, Female Dwarf [Permalink]
Personal [hide]
Description: An older woman who is constantly adorned with expensive silk clothing, often dyed in bright grey and black, and wears rings and necklaces with large, colorful gems, she is not a threatening figure. Her blonde hair is singed and shortened. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Her mother raised her in a mountain cabin. Balifra liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She now mingles about in high society.
Motivation: She is greedy.
Flaws: Ugly, Insane, Forgetful. Bonds: Rich, Guardian, Nature. Occupation: Farmer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 10 (+0) | 16 (+3) | 14 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Halfling, Infernal
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
Possessions: 4000 cp.
William Rowley, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man is renowned for his bright grey suits and hats, and a wedding ring on his right hand. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He has a small toy that he constantly fidgets with.
History: He was born to loving parents in a slum to the west. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He wants to meet his childhood hero; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Opinionated. Flaws: Addict. Bonds: In love, Poor, Adventurer, Criminal record. Occupation: Locksmith
Voice: Slow speaker
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 1)
Armor Class 8
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 7 (-2) | 12 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
Possessions: 30 pp. Brown-green garnet (90 gp).
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