Spring Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears baggy brown pantaloons and a red scarf. His black fur is slicked back into a classic pompadour. He has green eyes and a brown hat with a red feather.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: He was born at the edge of vast plains. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has set out to sabotage the competition.
Motivation: His religion dominates his actions; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Religious, Nature, Job, Rich. Occupation: Fisher
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
3 (-4) | 11 (+0) | 13 (+1) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Goblin, Orc
Attacks Melee -2 / 1d4-4, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 4000 cp.
Alexandre Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is very fat, and wears many layers of old clothing at all times. He sports a long white beard, and similarly colored long hair. His eyes are brown.
Personality: Alexandre is depressed about a lot of things. He tends to be a nihilist. The war was a terrible time for him, and Alexandre does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born in a small island village. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He loathes his own lifestyle; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Poor, Military, Nature. Occupation: Blacksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'4") Half-Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
Possessions: 300 sp.
Nurkara Goldfinder, Female Dwarf [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears brown trousers with green and yellow striped suspenders. She wears various colorful collared shirts. She has a long silver ponytail with little hanging trinkets. She has a tattooed face.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise she seems alert and responsive.
History: She was born to loving parents in a slum to the south. Ostracized due to the necromantic powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. She was granted necromantic powers by her dying sister.
Motivation: Wants her loneliness to end; and to settle down with her crush
Ideals: Joker, Professionalism, Gifted. Bonds: Poor, Has a crush. Occupation: Adventurer
Voice: Old Prospector
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 pp. Blue quartz (12 gp).
Bendoo Rutherford, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and wears very tight pants and wife beaters, though occasionally she sports a white coat. Her long chestnut hair reaches down to her waist. She has a dull look in her amber eyes.
Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Bendoo lived on a farm with her father, near the main road leading to a nearby town. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of her sister; and to unite with her sister
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Military, Family, Nature. Occupation: Knight
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (4'8") Half-Orc, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Just what you see.
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