Mardred Caebrek, Female Dwarf [Permalink]
Personal [hide]
Description: She has a missing left leg. She sports grey clothing, slightly heavier than average wear. She wears her hair in dreadlocks. She has a dull look in her violet eyes.
Personality: Mardred is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born on a small isolated farm. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She bought a longsword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To pay off her debts; and seeks redemption
Ideals: Extrovert, Philantrophist. Bonds: Nature, Debt. Occupation: Tanner
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 330 gp.
Kristryd Strongheart, Female Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned female wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. She is tall, broad shouldered and powerfully built. Her white hair is wavy and long. She is baby faced.
Personality: She is a Shipwright first and foremost. She believes firmly that knowledge should be universal. She feeds upon the attention of others.
History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Wants to open a new tavern; and she'd like to take her coworkers down a peg
Ideals: Gifted. Bonds: Adventurer, Job, Attractive, Nature. Occupation: Shipwright
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 20 gp. 1 Magnifying glass.
Katherine Lancaster, Female Human [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Human, and stands approximately 5'11". She prefers to wear brown pants and tee shirts, and her gloved hand is found clutching a longsword. She wears her hair in dreadlocks. She has a tattooed face.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She plays an instrument quite well.
History: Sold as a small child to a necromancer, Katherine was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Katherine fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Artistic, Fighting. Flaws: Antagonistic, Insane. Bonds: Mentor. Occupation: Slave Trader
Voice: Rolls R's
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 9 (-1) | 11 (+0) | 8 (-1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 130 gp.
Emerald Shoe, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has done her best to style her white fur to look like a famous performer. Her eyes are yellow and she is always smoking a pipe.
Personality: She is irascible and easily irritated. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: She was raised by priests from a young age. Through the years after Emerald was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Emerald's father didn't care for her much, and the feeling was mutual. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Antagonistic, Shy. Bonds: Religious, Mentor. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'8") Tabaxi, Neutral Good (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 9 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
Possessions: 80 gp.
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