Ghaliver Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears a faded coat and loose pants complete with feathered hat. His blonde hair is braided into rings. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: Calm and collected, he is a well trained Sculptor. He is skeptical of what others tell him and is slow to trust.
History: He was raised by priests from a young age. A gifted student he started as a Herbalist, but he got bored and became a Sculptor. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: He'd like to take his coworkers down a peg.
Flaws: Ugly, Shy. Bonds: Job, Religious, Mentor. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'2") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 5 (-3) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
Rangrim Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears many layers of old clothing at all times. His blonde hair is singed and shortened. His eyes are blue and he is always smoking a pipe.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Rangrim was raised in a hard working conservative environment. After coming to the age of reason, Rangrim took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He became a Stableman soon after.
Motivation: To be a Roofer again; and expand his business
Ideals: Opinionated, Joker, Gifted. Flaws: Ugly. Bonds: Poor, Job. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 10 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
Possessions: 210 gp.
Vicky Rowley, Female Human [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking western young adult. She likes to wear ponchos typically of a light grey in addition to tight pants. Beneath her clothing is a huge mess of scar tissue. Her moppish brown hair is in a traditional bowl cut. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Vicky is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. As she has aged she has sought to do reparations for her actions as a youth. She is also making sure that her compatriots who never received punishment for their crimes are brought to justice.
History: She was born in a small island village. Vicky was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vicky decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Extrovert, Justice. Bonds: Slave, Attractive, Criminal record, Nature. Occupation: Actor
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
Quelenna Ilphelkiir, Female Elf [Permalink]
Personal [hide]
Description: This woman stands a little under 5'5" and is a bit bulky. She is very muscular particularly in the legs. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is red, silky, and of moderate length. Her violet eyes are passionate and lively.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: She comes from a rich northern family. As a young adult she joined a group advocating for an improvement in Elven conditions. She now mingles about in high society.
Motivation: She's repulsed by the PC; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Racist. Bonds: Attractive, Rich. Occupation: Beggar
Voice: Dark and ominous
Attributes [hide]
Medium (5'5") Elf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 16 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 15 (+2) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
Possessions: 9000 cp. 1 Masterwork Common Melee.
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