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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Adelard Shirley, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. His whole body is exceptionally muscular. His hair is golden, silky, and of moderate length. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Adelard was born on a far eastern desert where he grew up under the tutelage of his father, an expert Locksmith. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: Money/treasure; and he's repulsed by the pc

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Rich. Occupation: Locksmith

Voice: Pronounces difficult words wrong

Attributes [hide]

Adelard Shirley, Male Human Expert 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 9 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)5 (-3) 9 (-1)9 (-1)
Skills History -1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Nicor Chance, Male Tiefling [Permalink]

Personal [hide]

Description: 6'3" and muscular, this northern man wears a green collared shirt and brown pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His black hair is slicked back into a classic pompadour. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He likes to make people angry or surprised. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. A gifted student he started as a Banker, but he got bored and became a Fletcher. He now owns his own business.

Motivation: Expand his business; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Antagonistic, Insane, Mundane. Bonds: Job. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Nicor Chance, Male Tiefling Monk 1
Medium (6'3") Tiefling, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 7 (-2)13 (+1) 8 (-1)12 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2

Possessions: 50 gp.


Social Check DCs


Orsik Foamtankard, Male Dwarf [Permalink]

Personal [hide]

Description: He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He carries a battered sickle and tarnished monstrous two handed axe as well. He wears his blonde hair up. His amber eyes have a joyful gleam in them most of the time.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is skeptical of what others tell him and is slow to trust.

History: From birth he was tutored by a cruel and relentless mentor. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he's repulsed by the pc

Ideals: Fighting. Flaws: Antagonistic, Shy. Bonds: Mentor, Attractive. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Orsik Foamtankard, Male Dwarf Paladin 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 8
Hit Points 10 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 10 (+0)9 (-1) 12 (+1)8 (-1)
Skills History +1, Stealth +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 90 gp.


Social Check DCs


Harvest Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. His long brown fur is drawn into a two foot long braid. His green eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is lazy, self-centered, vain, and jealous.

History: He was born the only child of a wealthy merchant. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: He has comitted a past crime that haunts him to this day; and he has money and likes to spend it

Ideals: Entrepeneur. Flaws: Disease, Selfish. Bonds: Rich, Criminal record. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Harvest Shore, Male Tabaxi Adept 2
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 7 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 11 (+0)7 (-2) 11 (+0)10 (+0)
Skills Investigation +0, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 500 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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