Nimble In the Morning, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears brown leather gloves, a brown jacket, and tight pants, and she perpetually has her halberd ready. Her brown fur is thinning but still full. Her copper eyes peer out from beneath her feathered brown hat.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not believe in violence as a means to an end. She is a dedicated Knight but believes her peers are too gung-ho.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She has chosen to use the inheritance that was left to her frivolously. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nimble fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is greedy; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Joker, Pacifist. Flaws: Disease. Bonds: Rich. Occupation: Knight
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'0") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 9 (-1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 150 gp. Deep blue spinel (300 gp). 1 Masterwork Common Melee.
Purban Smoothhands, Male Halfling [Permalink]
Personal [hide]
Description: This southern man wears a white broad hat and white clothes. His clothes are grease stained in places. His head has been shaved. His green eyes lackadaisically let the world flow into them.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is able to fit into much smaller and tighter spaces than normal.
History: From birth he was tutored by a cruel and relentless mentor. His psionic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.
Motivation: He is terrified, and will act out of fear; and a strong sense of loyalty to half-elven people
Ideals: Gifted. Flaws: Ugly, Selfish. Bonds: Poor, Immigrant, Mentor. Occupation: Sculptor
Voice: Creaky witch voice
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 11 (+0) | 6 (-2) | 12 (+1) | 4 (-3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 130 gp. Brass mug with jade inlays (300 gp).
Anselm Lindsay, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a fancy brown suit. He sports a flattop hair cut. He has a dull look in his blue eyes.
Personality: Aggressive, abrasive, and angry, Anselm embodies much of what other species detest in the Humans. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Born in the south to a Adventurer, Anselm learned a great deal about his father's area of expertise. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. Days after completing his studies, news broke out that his hometown was attacked by drow. Anselm was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Attractive, Job, Family, Enemies. Occupation: Adventurer
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: Lapis lazuli (8 gp).
Leaf Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His lavender fur is smooth and relatively long. His ears are large.
Personality: Calm and collected, he is a well trained Doctor. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: His mother raised him in a mountain cabin. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 12 years.
Motivation: Sabotage a competitor; and to be a beggar again
Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Nature, Rich. Occupation: Doctor
Voice: Italian accent
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 1)
Armor Class 9
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 12 (+1) | 13 (+1) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
Possessions: Tiger eye turquoise (15 gp). 1 Masterwork Common Ranged Weapon.
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