Dorn Ryley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and pastel robe with the hood down. His hair is long and golden with streaks of auburn, and is pulled back with small black clips. His beard is auburn, braided, and well cared for. He tend to wears goggles to shield his eyes.
Personality: He likes to make people angry or surprised. He is an amazing painter.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has gone from town to town working and never settling down anywhere, but has fallen for a local Baker. He hasn't told them the truth, but wants to settle down with them.
Motivation: Money/treasure; and to settle down with his crush
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Has a crush, Rich. Occupation: Navigator
Voice: Hollow voice
Attributes [hide]
Medium (5'3") Half-Orc, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 13 (+1) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Althaea Floshem, Female Elf [Permalink]
Personal [hide]
Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She wears a tan collared shirt and pastel skirt. She accessorizes with a black scarf around the waist and a strap diagonally across her shirt. With wild chestnut hair. Her fair skin shows little sign of her aristocratic breeding.
Personality: She has always had a great fascination with Gnomish culture. Animals are drawn to her, and she is able to talk to them.
History: She was born the only child of a wealthy merchant. She was an athlete and attended two major summer competitions. She never won. She was granted necromantic powers by her dying sister.
Motivation: Retire the richest woman in the south; and gnomish compassion
Ideals: Athletic, Gifted, Entrepeneur. Flaws: Racist. Bonds: Attractive. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 1)
Armor Class 11
Hit Points 7 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 4 (-3) | 11 (+0) | 5 (-3) | 6 (-2) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. 1 Banded mail.
Zaffrab Oomtrowl, Male Gnome [Permalink]
Personal [hide]
Description: Standing 3'5", this man is typically in his Knight uniform. He wears a colorful flower in his red hair. He wears large thick round spectacles.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the east to a Knight, Zaffrab learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He'd like to take his coworkers down a peg; and to reunite with his old friends
Ideals: Optimist. Bonds: Job, Attractive, Adventurer, In love. Occupation: Knight
Voice: Speaks in third person
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 12 (+1) | 10 (+0) | 6 (-2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 130 gp.
Donaar Tiammanthyllish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a green tunic with blue highlights, and long red pants that bunch up around his shoes. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length blue crest. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He got into the Mortician business at a young age. When money was particularly tight he was walking through alleys when he overheard a Mortician hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to be a actor again
Flaws: Insane, Antagonistic. Bonds: Job, Poor, Debt. Occupation: Mortician
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 6 (-2) | 13 (+1) | 8 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Giant
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 5000 cp. 2 Holy water.
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Their contribution stands as a beacon of hope for all adventurers!