Jabbie Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He wears baggy blue pantaloons and a tan scarf, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'5" when asserting himself. His black hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Sold as a small child to a necromancer, Jabbie was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. While studying, he fell in love. They married and had a daughter. Some 2 years later his spouse died after the birth of his daughter. Heartbroken, Jabbie never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: His religion dominates his actions.
Ideals: Justice, Optimist. Bonds: Attractive, In love, Mentor. Occupation: Barkeep
Voice: Smooth and feminine
Attributes [hide]
Small (3'5") Gnome, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 10 (+0) | 11 (+0) | 9 (-1) | 7 (-2) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -1 / 1d6-3, Ranged +2 / 1d6+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 210 gp.
Gurdis Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a simple burlap shirt and baggy pants. She conceals her hand crossbow with her veritable burlap sack of a shirt. Her hair is blonde and curly. Her violet eyes dart from person to person to random spaces in the air.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a font of random trivia from the lore and stories she has discovered
History: The child of a Sage, who enjoyed hunting, Gurdis was taken on many hunting expeditions. Brilliant and gifted she never wanted to apply herself. She ran away from her former home and has been making her living as a Assassin for the past few years.
Motivation: She is terrified, and will act out of fear; and she is unsatisfied with her job
Ideals: Logical, Gifted. Flaws: Fearful. Bonds: Job, Nature. Occupation: Assassin
Voice: Australian accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 13 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
Yvonne Atterton, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of death around her neck, and a warhammer on her belt. Her tied-back hair is blonde. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She loves telling others what to do and how they should feel about things. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: The child of a Glassblower, who enjoyed hunting, Yvonne was taken on many hunting expeditions. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Yvonne took refuge in the ruined castle and found the beat up warhammer and armor she uses now. She bought a warhammer and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: To prove her worth to the world; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Insane, Impulsive. Bonds: Nature. Occupation: Banker
Voice: Squeaky
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 9 (-1) | 5 (-3) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 7 |
Possessions: 150 pp. Violet garnet (500 gp). Bloodstone (50 gp).
Jak Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a white vest and prefers brown and red shirts. His boots appear to have been at one point steel toed but are quite worn down, and is pretty ugly. His black hair is heavily combed to the left. He tend to wears goggles to shield his eyes.
Personality: He is fixated on the number 32. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.
History: He comes from a rich southern family. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He now mingles about in high society.
Motivation: Retire the richest man in the south; and he is greedy
Ideals: Entrepeneur. Flaws: Ugly, Insane. Bonds: Family, Rich. Occupation: Dyer
Voice: Speaks with back of mouth
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 2 | 1 |
Possessions: 800 sp.
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