Baern Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His whole body is exceptionally muscular. His auburn hair is drawn into a tight pony tail with a butterfly scrunchie. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Actor profession.
History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Locksmith. He became a Locksmith soon after.
Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and wants to open a new tavern
Ideals: Joker. Bonds: Immigrant, Attractive, Job. Occupation: Locksmith
Voice: Boston accent
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 9 (-1) | 10 (+0) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
Possessions: 40 gp.
Mormo Hope, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his lance with his veritable burlap sack of a shirt. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He is happy with his job as a Body Guard. He turns his eye from what people do, preferring to live and let live. He also hits on women, regardless of circumstances.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town working and never settling down anywhere, but has fallen for a local Tailor. He hasn't told them the truth, but wants to settle down with them.
Motivation: He's attracted to the PC.
Bonds: Attractive, Job, Has a crush, Military, Immigrant. Occupation: Body Guard
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'6") Tiefling, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 11 (+0) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 2 | 1 | 0 | 0 | 0 |
Possessions: 400 sp. Brown-green garnet (130 gp).
Qemuel Harmony, Male Tiefling [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears dull green sweaters, loose pastel pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. His brown hair is lengthy and is close to two feet long. His eyes are silver.
Personality: He exudes charisma. He is a tour de force of persuasion. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. Qemuel was born on a far northern forest where he grew up under the tutelage of his father, an expert Farmer. He was always very intelligent and has formed a secret society of freemasons.
Motivation: To end his boredom; and to find somewhere to settle down
Ideals: Optimist. Flaws: Secretive, Mundane. Bonds: Attractive, Immigrant. Occupation: Farmer
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tiefling, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 140 gp.
Giselle Badger, Female Human [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She is typically in her Slave Trader uniform. She keeps her long silver hair kept up in a rat tail. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her first spouse was a Assassin, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She inherited the family business which she has now maintained for 4 years.
Motivation: She feels the way she acts is they only way to get by in the world; and balancing her hectic life and new slave trader responsibilities is difficult
Ideals: Impeccable. Flaws: Impulsive. Bonds: Job, Rich, Family. Occupation: Slave Trader
Voice: Soft and mumbly
Attributes [hide]
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 8 (-1) | 5 (-3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 300 sp. Red-brown spinel (120 gp). 1 Banded mail.
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