Ekk Cumberbatch, Female Half-Orc [Permalink]
Personal [hide]
Description: She is generally shirtless and showing off her tattooed chest, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'0" when asserting herself. Her golden hair, when down, is lengthy. Her face is covered beneath a completely black helmet.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Ekk grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Ekk. She has never given up on her writing dream.
Motivation: Money/treasure; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Optimist, Artistic. Flaws: Fearful. Bonds: Criminal record, Rich. Occupation: Crown-heir
Voice: Australian accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 7 (-2) | 5 (-3) | 7 (-2) |
Senses Passive Perception 7
Languages Common, Orc
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1800 sp.
Sekhmet Tolerance, Female Tiefling [Permalink]
Personal [hide]
Description: A plain young-adult woman, she is dressed in earthy colors with a green and black handkerchief worn on her right side. She has done her best to style her dark red hair to look like a famous performer. Her skin is flawless and her white eyes scan people very quickly.
Personality: She is business-like. She takes instructions and follows them to the letter. She is a very good compulsive liar and kleptomaniac.
History: Sekhmet was born with her father's beautiful face. Sekhmet was born on a far northern desert where she grew up under the tutelage of her father, an expert Mayor. She now travels the world, in search of power and loot.
Motivation: She is terrified, and will act out of fear; and obtaining odd cultural human artifacts is her passion
Ideals: Professionalism. Flaws: Fearful. Bonds: Attractive, Criminal record, Immigrant, Adventurer. Occupation: Mayor
Voice: Dutch accent
Attributes [hide]
Medium (4'7") Tiefling, Neutral Evil (CR 2)
Armor Class 7
Hit Points 17 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 5 (-3) | 13 (+1) | 9 (-1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 8000 cp. Chalcedony (70 gp). Star rose quartz (70 gp).
Bimpnottin Nopenstallen, Female Gnome [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 3'5" and wears tight fighting clothing, which leaves very little to the imagination. Her hair is brown and curly. Her gray eyes dart from person to person to random spaces in the air.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Raised by wardens she was only a novice when illithids swooped upon their monastery and killed most of the order. Through the years after Bimpnottin was born, her mother became increasingly distant from her family, instead choosing to pursue power in the north. Bimpnottin's mother didn't care for her much, and the feeling was mutual. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she is compelled to act according to her religious beliefs
Ideals: Fighting, Extrovert. Flaws: Antagonistic. Bonds: Religious, Enemies. Occupation: Ruler
Voice: Relaxed voice
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 2)
Armor Class 8
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 5 (-3) | 8 (-1) | 11 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
Possessions: 400 sp.
Rurik Caebrek, Male Dwarf [Permalink]
Personal [hide]
Description: This dark-skinned male wears a grey vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his grey boots flare out at the collars. He is tall, broad shouldered and powerfully built. His hair is red and very short. His eyes are hazel and he is always smoking a pipe.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Rurik was born with his father's beautiful face. His childhood dream was to be a Barber, but he was a colossal failure. Since then, he has sought to make the best of life.
Motivation: He is compelled to act according to his religious beliefs; and wants to open a new tavern
Ideals: Optimist. Flaws: Forgetful. Bonds: Attractive, Job, Religious. Occupation: Carter
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 8 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 15 (+2) | 17 (+3) | 18 (+4) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 sp. Jade (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
