Symma Timbers, Female Gnome [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her silver hair is greasy and uncared for. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep hazel.
Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She has a minor phobia of water and hates getting wet.
History: She is the product a well kept family trust fund and as such has never really known need. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She has since lost track of the people in her past.
Motivation: She has money and likes to spend it; and her spouse's relatives view her with great suspicion
Flaws: Ugly, Fearful. Bonds: Rich, Family. Occupation: Interpreter
Voice: Dark and ominous
Attributes [hide]
Small (3'0") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Silk rope.
Pog Reese, Male Gnome [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He carries a battered mace and tarnished shortspear as well. His hair is greying and his face has many wrinkles. His eyes, though not visible through his cowl, are amber.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with finding treasure.
History: He was born to loving parents in a slum to the south. At some point he was captured by giants and was tortured. After several years of this he finally managed to escape. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break
Ideals: Fighting. Bonds: Poor, Attractive, Adventurer, Slave, Enemies. Occupation: Carter
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 9 (-1) | 11 (+0) | 3 (-4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Artisan’s tools.
Adrik Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is matted, messy, and big. He wears an eyepatch.
Personality: He is mildly Dwarf supremacist, though he does not identify as such. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. As a young adult he joined a group advocating for an improvement in Dwarven conditions. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Elven compassion; and he is terrified, and will act out of fear
Ideals: Artistic. Flaws: Ugly, Racist, Fearful. Bonds: Rich. Occupation: Dilettante
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 17 (+3) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Xanaphia Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a blue coat. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has a long black ponytail with little hanging trinkets. She wears large thick round spectacles.
Personality: She has a very dry and sarcastic sense of humor. She is not one for noise or eating so much, which is in direct contrast with her big mouthed big gutted partner. Her partner is her best friend in the world. The two are very close despite being more or less each other's opposites. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Xanaphia was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. From her teen years she was always beautiful and desirable, so people have always doted on her. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A need for knowledge about a nearby landmark; and she is compelled to act according to her religious beliefs
Bonds: Attractive, Adventurer, Religious, Poor. Occupation: Weaver
Voice: Aggressive tone
Attributes [hide]
Medium (4'10") Elf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 10 (+0) | 9 (-1) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 4000 cp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
