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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Sarah Whitby, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears a simple brown robe with blue stripes complete with hood. Her black hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. The war was a terrible time for her, and Sarah does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.

History: She was born in the west. When Sarah reached her early adolescence her Human mother passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.

Motivation: She loathes her own lifestyle; and she wants nothing more than to rejoin the army

Flaws: Insomniac, Depressed. Bonds: Military, Immigrant. Occupation: Mason

Voice: Slurs words

Attributes [hide]

Sarah Whitby, Female Human Monk 2
Medium (5'7") Human, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 7 (-2)9 (-1) 7 (-2)8 (-1)
Skills Stealth +1
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 1400 sp.


Social Check DCs


Silent Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with wide-brimmed hat. His orange fur is lengthy and is close to two feet long. He is baby faced.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the west, but his parents moved at a very young age to the north. His father was a mechanic, and taught him how to fix just about anything. He moves from town to town, unable to find a place to settle.

Motivation: He feels threatened by others.

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Enemies, Immigrant. Occupation: Miller

Voice: Soothing and warm

Attributes [hide]

Silent Grass, Male Tabaxi Aristocrat 1
Medium (5'0") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 10 (+0)14 (+2) 11 (+0)8 (-1)
Skills Arcana +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 130 gp.


Social Check DCs


Leucis Aid, Male Tiefling [Permalink]

Personal [hide]

Description: 5'9" and muscular, this eastern man wears a green shirt with thin black vertical stripes and grey pants. His red hair is slicked back into a classic pompadour. His silver eyes are slightly larger than normal.

Personality: He is overprotective of those who hire his services. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was raised by priests from a young age. His first spouse was a Junk Dealer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his brother recently and the two have been together since.

Motivation: To reunite with his absent mother; and wants to work out more often

Ideals: Athletic. Bonds: Guardian, Family, Religious, Mentor. Occupation: Crown-heir

Voice: Low range voice

Attributes [hide]

Leucis Aid, Male Tiefling Commoner 2
Medium (5'9") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 16 (+3)9 (-1) 7 (-2)18 (+4)
Skills Investigation +1, Persuasion +6
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 270 gp. 1 Masterwork Common Melee.


Social Check DCs


Diggory Marston, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears bulky brown painted plate armor. He keeps his golden hair in a flapper bob. His eyes are a pleasant brown.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Diggory hails from a village terrorized by drow. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He inherited the family business which he has now maintained for 11 years.

Motivation: He is not mentally stable, and does not behave rationally; and revenge

Flaws: Terse, Antagonistic, Insane. Bonds: Enemies, Job. Occupation: Laborer

Voice: Mumbles to self between sentences

Attributes [hide]

Diggory Marston, Male Human Monk 1
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 15 (+2)8 (-1) 9 (-1)6 (-2)
Skills Intimidation +0, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Amethyst (110 gp).


Social Check DCs

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