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NPC Generator

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Advanced [show]


Cimer Wary, Male Tiefling [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is singed and shortened. He is baby faced.

Personality: Cimer speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. He has chosen to use the inheritance that was left to him frivolously. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often; and money/treasure

Ideals: Athletic, Impeccable. Flaws: Ugly, Impulsive, Disease. Bonds: Rich. Occupation: Fletcher

Voice: Soothing and warm

Attributes [hide]

Cimer Wary, Male Tiefling Warlock 1
Medium (6'6") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 9 (-1)9 (-1) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gardain Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. With bright black hair and a scraggly beard. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Abrasive and pushy, he has a hard time making friends. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Gardain lived on a farm with his mother, near the main road leading to a nearby town. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Gardain took refuge in the old dungeon and found the beat up longsword and armor he uses now. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Marry his sister to traveling adventurers; and wants to raise his children well

Ideals: Justice. Flaws: Antagonistic. Bonds: Attractive, Family, Nature. Occupation: Fisher

Voice: Mumbles to self between sentences

Attributes [hide]

Gardain Gorunn, Male Dwarf Cleric 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)8 (-1) 12 (+1)5 (-3)
Skills Deception -1, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 800 sp.


Social Check DCs


Erevan Holland, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He has a moderate pudge and is not very fit. His hair is cut close to his head. He has a dull look in his hazel eyes.

Personality: A skeptical and narcissistic man, Erevan's first love is himself. His second love is also himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His first spouse was a Gardener, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Revenge; and an old rival family wants him found

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Family, Enemies. Occupation: Shepherd

Voice: Slurs words

Attributes [hide]

Erevan Holland, Male Half-Elf Paladin 2
Medium (5'6") Half-Elf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)8 (-1) 11 (+0)10 (+0)
Skills Nature +1, Performance +2
Senses Passive Perception 10
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 150 gp. 1 Half-Plate.


Social Check DCs


Charles Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is green, and he wears a heavy grey leather apron most of the time. His hair is cut close to his head. He wears crescent spectacles with a black brim.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a great chef.

History: The child of a Glassblower, who enjoyed hunting, Charles was taken on many hunting expeditions. From there he went from mercenary job to mercenary job. He was granted druidic powers by his dying sister.

Motivation: He wants to meet his childhood hero; and he would like to get married and retire

Ideals: Gifted. Flaws: Insomniac. Bonds: Nature, Adventurer, Has a crush. Occupation: Dyer

Voice: Speaks with squeezed throat

Attributes [hide]

Charles Tatum, Male Human Barbarian 1
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 13 (+1)8 (-1) 5 (-3)10 (+0)
Skills Athletics +4, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 100 gp. 1 Masterwork manacles.


Social Check DCs

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