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NPC Generator

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Advanced [show]


Ishmoz Davenport, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He sports a flattop hair cut. He wears an eyepatch.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born in the east, but his parents moved at a very young age to the north. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Apothecary for the past few years.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Immigrant, Job. Occupation: Apothecary

Voice: Speaks in third person

Attributes [hide]

Ishmoz Davenport, Male Half-Orc Warrior 3
Medium (6'9") Half-Orc, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 5 (-3)13 (+1) 7 (-2)10 (+0)
Skills Religion +3, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 70 pp. Banded agate (10 gp). Banded agate (10 gp).


Social Check DCs


Merihim Merit, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green tunic with brown highlights, and long green pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'2" when asserting himself. His hair is greying and his face has many wrinkles. His silver eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Merihim hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His family was turned out during the war. He and his family wandered north to less war torn lands. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: To pay off his debts; and to end his boredom

Ideals: Artistic, Justice. Flaws: Addict, Mundane, PTSD. Bonds: Debt. Occupation: Merchant

Voice: Slow speaker

Attributes [hide]

Merihim Merit, Male Tiefling Cleric 1
Medium (6'2") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 8 (-1)10 (+0) 4 (-3)14 (+2)
Skills Medicine -1
Senses Passive Perception 7
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 10 pp.


Social Check DCs


Windy In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears tight fighting clothing, which leaves very little to the imagination. His beige fur is kept up in a ponytail inside a top hat. His green eyes peer out from beneath his top brown hat.

Personality: He snorts whenever he laughs or is feeling confident. The war was a terrible time for him, and Windy does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Mason hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Depressed. Bonds: Military, Poor. Occupation: Mason

Voice: Speaks in third person

Attributes [hide]

Windy In Shadow, Male Tabaxi Warrior 1
Medium (5'4") Tabaxi, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 8 (-1)10 (+0)
Skills Nature +3, Stealth +5
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 20 gp. Violet garnet (200 gp).


Social Check DCs


Tarhun Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely black suit with violet socks and a vest with buckled shoes. His green crest is drawn into a tight pony tail with a cross scrunchie. His red eyes are slightly larger than normal.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Brewer, but he got bored and became a Armorer. He has achieved small success as a Armorer.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Logical. Flaws: Cynical. Bonds: Poor, Military, Job. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Tarhun Orexijandilin, Male Dragonborn Monk 1
Medium (6'3") Dragonborn, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 6 (-2)11 (+0) 7 (-2)10 (+0)
Skills Animal Handling +0, Arcana +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 120 gp. Violet garnet (200 gp).


Social Check DCs

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