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NPC Generator

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Advanced [show]


Malquis Floshem, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears a blue armored body suit, with a simple tan line shooting up and back down. Her moppish brown hair is in a traditional bowl cut. Her eyes, though not visible through her cowl, are hazel.

Personality: She is fixated on the number 63. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was born in the east. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Obtaining odd cultural Half-Elven artifacts is her passion; and a need for knowledge about a nearby landmark

Ideals: Athletic. Flaws: Insane. Bonds: Adventurer, Immigrant. Occupation: Assassin

Voice: Rolls R's

Attributes [hide]

Malquis Floshem, Female Elf Bard 1
Medium (5'4") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)11 (+0) 5 (-3)10 (+0)
Skills Nature +2
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1020

Possessions: 20 gp. Jade (60 gp).


Social Check DCs


Andram Soft, Male Tiefling [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. He has chestnut hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Overbrimming with self-confidence, Andram isn't afraid of most anything. He has a strong dislike to people who do not believe in Tiefling unity. As long as the job gets done he does not care how it got done.

History: His parents moved while he was still in utero so he is the first generation to be born here. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He is currently in port desperately looking for someone to get him out; and nothing but the best is good enough for him

Ideals: Impeccable, Professionalism, Gifted. Bonds: Immigrant, Slave. Occupation: Sellsword

Voice: Low and grunting

Attributes [hide]

Andram Soft, Male Tiefling Ranger 3
Medium (5'10") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Justin Yaeldrin, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His attire stands in sharp contrast to his scythe, which is beautifully polished and possesses an ornate carving of a rose on it. He is bald on top and has large black tufts of hair around his ears. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a hateful person. He taunts others and blames them for his problems. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His religion dominates his actions; and expand his business

Ideals: Extrovert. Flaws: Ugly, Addict, Antagonistic. Bonds: Religious, Job. Occupation: Doctor

Voice: Hollow voice

Attributes [hide]

Justin Yaeldrin, Male Half-Elf Druid 2
Medium (5'11") Half-Elf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 17 (+3)16 (+3) 14 (+2)10 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Terran, Gnome, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 350 gp.


Social Check DCs


Flask Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears baggy brown pantaloons and a black scarf. His fur, while still mostly orange, has prominent grey streaks. He wears large thick round spectacles.

Personality: He will rave to anyone who will listen. Animals are drawn to him, and he is able to talk to them.

History: Born to a pair of adventurers, Flask grew up listening to his father's many stories. When Flask reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Doesn't want to be a Barber and was forced into it by his family; and to reunite with his absent father

Ideals: Gifted. Flaws: Insane. Bonds: Adventurer, Military, Family. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Flask Timber, Male Tabaxi Rogue 1
Medium (6'6") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)9 (-1) 11 (+0)9 (-1)
Skills Insight +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs

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