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NPC Generator

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Advanced [show]


Mastema Divinity, Female Tiefling [Permalink]

Personal [hide]

Description: Standing 5'4", this woman likes to wear green tank tops with white skirt. Her hair is blue, silky, and of moderate length. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her red eyes.

Personality: Abrasive and pushy, she has a hard time making friends. She pushes her goals aggressively. She is also a coward if confronted.

History: She was born on a small isolated farm. Her father took her hunting and taught her how to get in the mind of other creatures. She tends to her Interpreter job now, and dutifully fulfills any obligations she has.

Motivation: She's repulsed by the PC.

Flaws: Antagonistic, Fearful. Bonds: Attractive, Nature, Job. Occupation: Interpreter

Voice: Ums and uhs a lot

Attributes [hide]

Mastema Divinity, Female Tiefling Warlock 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)13 (+1) 13 (+1)11 (+0)
Skills Performance +2, Religion +3
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 800 sp.


Social Check DCs


Artin Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: This western woman wears suspenders and brown workpants. Her shirt is blue, and she wears a heavy brown leather apron most of the time. Her clothes are grease stained in places. Her long white hair is drawn into a two foot long braid. Her amber eyes dart from person to person to random spaces in the air.

Personality: She acts crazy and hedonistic. She does not believe in violence as a means to an end. She is a dedicated Apothecary but believes her peers are too gung-ho.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. A few years later when the north was not economically sound they moved to her current location. She left for the west, certain she would find work there.

Motivation: To settle down with her crush; and to get a good night's sleep

Ideals: Pacifist, Gifted. Flaws: Hedonist. Bonds: Poor, Immigrant. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Artin Orcfoe, Female Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 11
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)10 (+0) 9 (-1)7 (-2)
Skills Animal Handling +1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 240 gp.


Social Check DCs


Karg Blyth, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His hair is red and very short. His fierce green eyes like to dwell on things.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is obsessed with a lost civilization.

History: Sold as a small child to a necromancer, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karg took refuge in the ruined castle and found the beat up nunchaku and armor he uses now. He bought a nunchaku and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Athletic, Disciplined. Bonds: Adventurer, Mentor, Nature, Job. Occupation: Healer

Voice: Smooth and feminine

Attributes [hide]

Karg Blyth, Male Half-Orc Adept 1
Medium (5'6") Half-Orc, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)10 (+0) 9 (-1)13 (+1)
Skills Athletics +6, Deception +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 160 gp. Citrine (60 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs


Aym Absence, Female Tiefling [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'1" when asserting herself. Her red hair is heavily combed to the right. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aym wants to be seen as a stoic, levelheaded, noble Rogue, so she tries to act the part. She does a good job, for the most part... She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Aym was born on a far southern mountains where she grew up under the tutelage of her father, an expert Mason. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally

Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Mason

Voice: Shortens vowels

Attributes [hide]

Aym Absence, Female Tiefling Rogue 2
Medium (5'1") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)13 (+1) 12 (+1)11 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 100 pp.


Social Check DCs

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