Naal Amakiir, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears just a blue suit. He has wavy blonde hair. His brown eyes are slightly larger than normal.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. As a young adult he joined a group advocating for an improvement in Elven conditions. He was granted psionic powers by his dying brother.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and to reunite with his absent mother
Ideals: Optimist, Gifted. Flaws: Racist. Bonds: Family, Criminal record. Occupation: Bather
Voice: Stutters
Attributes [hide]
Medium (4'7") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 18 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Goblin
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp. Moss agate (4 gp). Bloodstone (20 gp). Deep green spinel (160 gp).
Drogo Winchester, Male Human [Permalink]
Personal [hide]
Description: A 5'7" northern man, he wears a brown vest and prefers tan and green shirts. His boots appear to have been at one point steel toed but are quite worn down. With bright blonde hair and a scraggly beard. His hazel eyes dart from person to person to random spaces in the air.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Born to a Weaver, his father struggled to pay the bills. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.
Motivation: He has decided he is irredeemable.
Ideals: Disciplined, Justice. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Healer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 13 (+1) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 800 sp. Jade (130 gp). 1 Masterwork Common Melee.
Kyle Holton, Male Human [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears brown leather gloves, a brown jacket, and tight pants. With a patchy auburn beard and wild auburn hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Secretive, Impulsive. Bonds: Slave. Occupation: Navigator
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 9 (-1) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
Possessions: 90 gp.
Trym Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: She has a missing left leg. She wears red painted combat armor at almost all times. She sports a flattop hair cut. Her amber eyes dart from person to person to random spaces in the air.
Personality: She is irascible and easily irritated. She receives visions of the future at random moments
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the divine powers of her oldest sister, she and her siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. She was granted divine powers by her dying sister.
Motivation: She's repulsed by the PC.
Ideals: Gifted, Logical. Flaws: Antagonistic. Occupation: Mayor
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 160 pp. 1 Masterwork Common Melee.
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