Solomon Shipley, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he sports brown clothing, slightly heavier than average wear. His brown hair is matted, messy, and big. He tend to wears goggles to shield his eyes.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is a very good compulsive liar and kleptomaniac.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Scribe arts, while his father instructed him in etiquette, music and courtly manner. He moved out south to avoid the crime he committed. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he feels that his past leaves him morally obligated to help
Flaws: Ugly. Bonds: Enemies, Criminal record, Rich. Occupation: Scribe
Voice: Scratchy, weak
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 8
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 9 (-1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +3
Possessions: 70 gp.
Vilberg Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a black vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his long blonde hair kept up in a rat tail. His brown eyes dart around the room hyper actively observing anyone and anything.
Personality: His tongue was cut out and he uses sign language. He is able to make almost anything out of random pieces of junk.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He moved out south to avoid the crime he committed. After months of barely getting by, Vilberg managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: A rival would like him out of the picture; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Rich, Criminal record. Occupation: Server
Voice: Scottish accent
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 5 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 5 (-3) | 6 (-2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 150 gp.
Griselda Presley, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears a brown costume with the symbols of death on her torso. Her white hair has been sun bleached extensively. Her brown eyes dart from person to person.
Personality: She hates Humans with a passion. As such she is filled with self loathing. She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: She was raised in a white middle class family as the only child. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Griselda took refuge in the ruined castle and found the beat up dagger and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: An old rival family wants her found; and she seems to be bored by most things
Flaws: Racist, Secretive, Mundane. Bonds: Nature, Family. Occupation: Architect
Voice: Hollow voice
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 6 (-2) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: Just what you see.
Right-Handed Running, Male Tabaxi [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a brown shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. He has moderate length white fur. He is baby faced.
Personality: Prone to second guessing himself, he comes off as nervous. He uses divination through singing.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He hasn't been sleeping well lately.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Gifted, Impeccable. Flaws: Shy, Insomniac. Bonds: Has a crush. Occupation: Fortune-teller
Voice: Switch between two voices
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 14 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Auran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +4
Possessions: 6000 cp.
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