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NPC Generator

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Advanced [show]


Olunt Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a grey armored body suit, with a simple black line shooting up and back down. His silver hair is styled in orderly dreadlocks. His eyes are likewise brown. His teeth are white and perfect.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Olunt was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has set out to sabotage the competition.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Joker, Impeccable. Bonds: Poor, Attractive. Occupation: Jeweler

Voice: Forgets to breathe while speaking

Attributes [hide]

Olunt Daraln, Male Dwarf Rogue 1
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 17 (+3)8 (-1) 10 (+0)7 (-2)
Skills Nature +1, Religion +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp. Malachite (14 gp).


Social Check DCs


Jak Fastfoot, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He likes to wear ponchos typically of a light red in addition to tight pants. His black hair is lengthy and is close to two feet long. He has green eyes and a red hat with a brown feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 7 years old his parents immigrated from the south. A few years later when the north was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Nothing but the best is good enough for him; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Philantrophist. Flaws: Secretive. Bonds: Immigrant, Criminal record. Occupation: Masseuse

Voice: Draws out vowels

Attributes [hide]

Jak Fastfoot, Male Halfling Rogue 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 14
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +5, Investigation +1
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +1

Possessions: 1 Everburning torch.


Social Check DCs


Bathin Rapture, Male Tiefling [Permalink]

Personal [hide]

Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His black hair is knotted and matted. His eyes are black and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. The war was a terrible time for him, and Bathin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He is searching for what he claims is his rightful reward.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Persistence. Flaws: Ugly, Depressed. Bonds: Adventurer, Military. Occupation: Mason

Voice: Sounds elderly

Attributes [hide]

Bathin Rapture, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 8 (-1)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Medicine +3
Senses Passive Perception 11
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 150 gp. Pink pearl (110 gp). 1 Darkwood Shield.


Social Check DCs


Immeral Koehlanna, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an entirely blue suit with brown socks and a vest with buckled shoes. His white hair is cut short. He has a dull look in his green eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Immeral enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born at the edge of vast forest. A gifted student he started as a Animal Trainer, but he got bored and became a Banker. He inherited the family business which he has now maintained for 12 years.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Hedonist. Bonds: Job, Nature, Family. Occupation: Banker

Voice: Aggressive tone

Attributes [hide]

Immeral Koehlanna, Male Elf Monk 2
Medium (5'4") Elf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 5 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 4 (-3)14 (+2) 10 (+0)12 (+1)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Giant, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 350 gp.


Social Check DCs

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