Rosalind Paxton, Female Human [Permalink]
Personal [hide]
Description: She wears a fancy brown dress. She is physically well-built. She sports white long hair. Her eyes are likewise brown.
Personality: While she acts the brute, she is far gentler than she would appear. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their son. She worked as a Butcher, and she later adopted a second son.
Motivation: She is currently in port desperately looking for someone to get her out; and she wants to meet her childhood hero
Ideals: Fighting. Bonds: Attractive, Adventurer, Religious, Family, Slave. Occupation: Butcher
Voice: Slurs words
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 9 (-1) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 4000 cp.
Griselda Kane, Female Half-Elf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She carries a battered longbow and tarnished trident as well. Her white hair is long and unkept. Her thin eyebrows rest above her beady blue eyes.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She struck it rich when she found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Griselda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She's repulsed by the PC.
Ideals: Fighting, Joker. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Apothecary
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: Eye agate (13 gp). Rock crystal (20 gp).
Wiggens Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is able to fit into much smaller and tighter spaces than normal.
History: A powerful necromancer made him what he is. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He left for the north, certain he would find work there.
Motivation: He feels kind of lost in life.
Ideals: Gifted. Flaws: Depressed. Bonds: Immigrant, Mentor. Occupation: Miller
Voice: Smoker's lung
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 13 (+1) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Gnome, Infernal, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
Jo Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her chestnut hair is greasy and uncared for. Her eyes are gray and beady.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in a small village she learned the ways of the warrior from her mother. Like her mother and her sister before her, after school she went straight into learning to become a Body Guard. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jo fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She is unsatisfied with her job; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Body Guard
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 9 (-1) | 13 (+1) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Halfling, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 | 0 |
Possessions: 2000 sp. Tiger eye turquoise (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!