Roywyn Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She sports blue clothing, slightly heavier than average wear. She is an epitome of beauty. Her hair is black and curly. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. A friendly and beautiful Gnome, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. She was an apprentice working in her father's forge. She inherited the family business which she has now maintained for 8 years.
Motivation: Meet up once more with her childhood friend; and balancing her hectic life and new painter responsibilities is difficult
Flaws: Secretive, Antagonistic. Bonds: Attractive, Job, Adventurer. Occupation: Painter
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 12 (+1) | 10 (+0) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
Possessions: 390 gp. 5 Acid flasks.
Myev Dalton, Female Half-Orc [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She wears her auburn hair up. Her eyes are likewise amber. Her teeth are yellowed and unaligned.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She also is a firm believer in the womanly ideal.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her mother took her hunting and taught her how to get in the mind of other creatures. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She is content.
Ideals: Athletic. Flaws: Ugly, Sensitive, Impulsive, Mundane. Bonds: Nature. Occupation: Scribe
Voice: Draws out vowels
Attributes [hide]
Medium (4'10") Half-Orc, True Neutral (CR 3)
Armor Class 8
Hit Points 12 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 6 (-2) | 6 (-2) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 300 gp. Eye agate (5 gp).
Xappan Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He very much looks the part of a Locksmith. He keeps his long red hair kept up in a rat tail. His eyes are likewise silver. His teeth are white and perfect.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born blind and as such lacked many opportunities for work. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During his travels, Xappan and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Xappan discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Xappan fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He wants to meet his childhood hero; and he's looking for his big break
Flaws: Antagonistic, Disease. Bonds: Job, Attractive, Adventurer. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 1)
Armor Class 8
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 9 (-1) | 14 (+2) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 40 gp. 1 Banded mail.
Lidda Thistletop, Female Halfling [Permalink]
Personal [hide]
Description: The light-skinned woman stands 3'1" and wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is wavy and long. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is almost excessively polite to everyone, even when angry. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was always a brilliant, if unscrupulous mind. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is not mentally stable, and does not behave rationally.
Ideals: Logical. Flaws: Insane, Shy, Impulsive. Occupation: Armorer
Voice: Mousy voice
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 10 pp. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
