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NPC Generator

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Advanced [show]


Vondal Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears many layers of old clothing at all times. His long auburn hair reaches down to his waist. His gray eyes lackadaisically let the world flow into them.

Personality: Confrontational and typically high on some drug or another. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born in the south his family was never financially stable. A few years later when the west was not economically sound they moved to his current location. He has achieved small success as a Banker.

Motivation: Sabotage a competitor.

Flaws: Ugly, Addict, Fearful. Bonds: Poor, Immigrant, Job. Occupation: Banker

Voice: Ums and uhs a lot

Attributes [hide]

Vondal Loderr, Male Dwarf Warrior 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 12 (+1)9 (-1) 13 (+1)3 (-4)
Skills Animal Handling +3, Persuasion -2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 50 gp.


Social Check DCs


Skirt Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears professional attire. Her orange fur is heavily combed to the left. Her otherwise smooth face is marked with small tiny scars.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is lazy and tries to find solutions quickly.

History: She was born in the south. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. She ran away from her former home and has been making her living as a Performer for the past few years.

Motivation: Sabotage a competitor.

Flaws: Lazy. Bonds: Attractive, Job, Immigrant, Family. Occupation: Performer

Voice: Sensual and smooth

Attributes [hide]

Skirt Of Shadows, Female Tabaxi Aristocrat 1
Medium (6'4") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)13 (+1) 7 (-2)11 (+0)
Skills Persuasion +2, Stealth +4
Senses Passive Perception 8
Languages Common, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. An abacus with copper, silver and gold markers (160 gp).


Social Check DCs


Enna Meliamne, Female Elf [Permalink]

Personal [hide]

Description: She is in excellent shape and is well dressed, constantly wearing a blue suit, tan shirt, and brown tie. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She invites people to come help in her community garden.

History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. After coming to the age of reason, Enna took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She was granted psionic powers by her dying brother.

Motivation: Wants to work out more often; and balancing her hectic life and new healer responsibilities is difficult

Ideals: Athletic, Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Healer

Voice: Boston accent

Attributes [hide]

Enna Meliamne, Female Elf Warrior 1
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 9 (-1)13 (+1) 8 (-1)9 (-1)
Skills Animal Handling +1, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Elven, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 400 sp. Large well-done wool tapestry (100 gp).


Social Check DCs


Orryn Turen, Male Gnome [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a robe, a symbol of death around his neck, and a nunchaku on his belt. With bright chestnut hair and a scraggly beard. His eyes are likewise violet. His teeth are white and perfect.

Personality: Cocky and sure of himself, he believes he is the best Detective born in the past three hundred years. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He got into the Detective business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and balancing his hectic life and new detective responsibilities is difficult

Ideals: Fighting. Bonds: Attractive, Job, Adventurer. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Orryn Turen, Male Gnome Warrior 1
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 8 (-1)10 (+0) 14 (+2)12 (+1)
Skills Medicine +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp. Onyx (20 gp).


Social Check DCs

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