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NPC Generator

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Lvl.
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Ability Scores
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Advanced [show]


Hadarai Holimion, Male Elf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears an entirely tan suit with blue socks and a vest with buckled shoes. His brown hair is lengthy. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is afraid of women and trembles around them

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content.

Ideals: Logical. Flaws: Ugly, Mundane, Insane, Shy. Occupation: Tailor

Voice: Nasally tone

Attributes [hide]

Hadarai Holimion, Male Elf Aristocrat 1
Medium (5'4") Elf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 6 (-2)10 (+0) 15 (+2)12 (+1)
Skills Intimidation +3, Stealth +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 10 pp. Jet (120 gp). 7 Acid flasks.


Social Check DCs


Krimmon Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man is generally shirtless and showing off his tattooed chest. His hair is short and silver. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Krimmon is combative with any and all who dare try his patience in the slightest.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Herbalist arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He inherited the family business which he has now maintained for 11 years.

Motivation: He wants revenge against brigands; and he has money and likes to spend it

Ideals: Justice. Flaws: Insomniac, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Herbalist

Voice: Eastern European accent

Attributes [hide]

Krimmon Hogcollar, Male Halfling Monk 1
Small (3'3") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)14 (+2) 7 (-2)9 (-1) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +4 / 1d4+2, Grapple +2

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Miles Clare, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is typically in his Animal Trainer uniform. He keeps his blonde hair in a flapper bob. He wears an eyepatch.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Further he is a bit of a stoner and is frequently out of it.

History: He got into the Animal Trainer business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Animal Trainer work with an outfit from a few towns over. Animal Trainer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Animal Trainer.

Motivation: Further expansion of business; and to be a bather again

Ideals: Athletic, Impeccable. Flaws: Ugly, Addict. Bonds: Job. Occupation: Animal Trainer

Voice: Ums and uhs a lot

Attributes [hide]

Miles Clare, Male Human Fighter 1
Medium (6'5") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Performance +1, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 200 sp. 3 Antitoxin.


Social Check DCs


Gilthur Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: A moderately attractive man, he typically wears a sleeveless long coat of deep brown leather and dull violet iron scale mail. His hair is cut close to his head. His face is covered beneath a completely black helmet.

Personality: He is a Bowyer first and foremost. He believes firmly that knowledge should be universal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Mayor, his father struggled to pay the bills. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Sabotage a competitor; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Job, Poor. Occupation: Bowyer

Voice: Farmer accent

Attributes [hide]

Gilthur Steelfist, Male Dwarf Commoner 3
Medium (3'11") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)9 (-1) 6 (-2)6 (-2)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +4

Possessions: 2000 cp.


Social Check DCs

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