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NPC Generator

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Advanced [show]


Oblar Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: This light-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His silver hair is singed and shortened. His eyes, though not visible through his cowl, are violet.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Oblar was born in the east. At a young age he loved to build and create. As a young adult he joined a group advocating for an improvement in Halfling conditions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He would like to get married and retire; and he's attracted to the pc

Ideals: Persistence. Flaws: Ugly, Sensitive, Racist. Bonds: Has a crush. Occupation: Banker

Voice: Whispers

Attributes [hide]

Oblar Wildcloak, Male Halfling Warlock 1
Small (2'10") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 11 (+0)11 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Survival +1
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 6000 cp.


Social Check DCs


Merihim Ecstasy, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a simple burlap shirt and baggy pants. He conceals his spear with his veritable burlap sack of a shirt. He has moderate length purple hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Merihim is depressed about a lot of things. He tends to be a nihilist. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. Like his mother and his brother before him, after school he went straight into learning to become a Assassin. He became a Assassin soon after.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Logical. Flaws: Ugly, Depressed. Bonds: Job. Occupation: Assassin

Voice: Spanish accent

Attributes [hide]

Merihim Ecstasy, Male Tiefling Barbarian 1
Medium (6'7") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 15 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)12 (+1) 12 (+1)18 (+4)
Skills Acrobatics +2, Athletics +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 80 gp. 1 Banded mail.


Social Check DCs


Elaim Ungart, Male Dwarf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears very tight pants and wife beaters, though occasionally he sports a grey coat. His hair is white and curly. He wears an eyepatch.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born a particularly ugly child, much to the horror of his parents. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a spice merchant and was forced into it by his family

Ideals: Athletic, Disciplined. Flaws: Ugly. Bonds: Family, Religious. Occupation: Spice Merchant

Voice: Dutch accent

Attributes [hide]

Elaim Ungart, Male Dwarf Bard 1
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)5 (-3) 10 (+0)3 (-4)
Skills Intimidation -2, Persuasion -2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 150 gp. Amethyst (100 gp).


Social Check DCs


Raymond Wheatley, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long chestnut hair is drawn into a two foot long braid. His eyes are gray and beady.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: Born in a small village he learned the ways of the warrior from his mother. His psionic abilities were realized during a raid on his village. He was granted psionic powers by his dying sister.

Motivation: Money/treasure; and he is greedy

Ideals: Impeccable, Gifted, Fighting. Flaws: Ugly. Bonds: Rich. Occupation: Architect

Voice: Scratchy, weak

Attributes [hide]

Raymond Wheatley, Male Human Sorcerer 2
Medium (6'5") Human, Chaotic Good (CR 2)
Armor Class 7
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 14 (+2)9 (-1) 5 (-3)9 (-1)
Skills Insight -1, Persuasion +1
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 pp.


Social Check DCs

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