Sun Of Storm, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a long, brown, dusty cloak. His fur is greying and his face has many wrinkles. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. A true patriot, Sun would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of a Assassin, who enjoyed hunting, Sun was taken on many hunting expeditions. His father was a soldier and died while he was still young. Sun was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and expand his business
Ideals: Philantrophist. Flaws: Addict. Bonds: Attractive, Military, Nature, Job. Occupation: Merchant
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 8 (-1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. 3 Tanglefoot bags.
Kite Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a pastel vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his pastel boots flare out at the collars. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His beige fur is knotted and matted. He wears an eyepatch.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He comes from a rich southern family. He went to a religious school and was inspired by the priests there in charitable deeds. He has built up a small fortune and can afford his own way.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Engraver
Voice: Whispers
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 80 gp. Amethyst (90 gp).
Three On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears just a brown suit. His fur is black and curly. His face is scarred and worn.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Obtaining odd cultural Half-Orc artifacts is his passion.
Flaws: Ugly, Disease. Bonds: Nature, Adventurer. Occupation: Bowyer
Voice: Smooth and feminine
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 10 (+0) | 8 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: White pearl (150 gp). 1 Masterwork Musical instrument.
Loopmottin Musgraben, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She dresses like a well dressed Bellfounder does. Her white hair is greying along the sides and has receded to reveal a widow's peak. Her skin is flawless and her gray eyes scan people very quickly.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She also has developed a complete distrust of the Glassblower profession.
History: Heir to a fortune, her parents put a great deal of effort into curing her disease. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Bellfounder job and began her own company from there.
Motivation: Further expansion of business; and she is greedy
Ideals: Philantrophist. Flaws: Disease. Bonds: Job, Attractive, Rich. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 8 (-1) | 13 (+1) | 4 (-3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 1 Magnifying glass.
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