Naeris Qualanthri, Male Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his brown hair up. He has gleaming, smiling gray eyes.
Personality: Overbrimming with self-confidence, Naeris isn't afraid of most anything. He has a strong dislike to people who do not believe in Elven unity. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born blind and as such lacked many opportunities for work. His father was very strict, and drilled into him lessons on being the perfect gentleman. He is searching for what he claims is his rightful reward.
Motivation: Wants to have a good time and be beloved; and to reunite with his old friends
Ideals: Impeccable, Justice, Optimist. Flaws: Disease. Bonds: Adventurer. Occupation: Miner
Voice: Hollow voice
Attributes [hide]
Medium (4'10") Elf, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 6 (-2) | 9 (-1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 10 pp. White pearl (70 gp). 1 Banded mail.
Adrik Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky grey painted plate armor. He carries with him a set of nunchakus on his belt, each one with a amber on the hilt. His red hair is slicked back into a classic pompadour. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He was born in the west, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He tends to his Dilettante job now, and dutifully fulfills any obligations he has.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job
Ideals: Fighting. Flaws: Disease. Bonds: Rich, Immigrant, Job. Occupation: Dilettante
Voice: Prounounces S like Z
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 7 (-2) | 14 (+2) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling, Terran
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 150 gp.
Hugolina Compton, Female Human [Permalink]
Personal [hide]
Description: This woman is bedraggled and starved. She typically wears brown cloth garments or leather armor. She has moderate length chestnut hair. Her green eyes dart around the room hyper actively observing anyone and anything.
Personality: This woman loves poetry and to teach people poetry more than just about anything. Animals are drawn to her, and she is able to talk to them.
History: She was raised in a white middle class family as the only child. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: She seems to be bored by most things; and to find somewhere to settle down
Ideals: Artistic, Gifted. Flaws: Mundane, PTSD. Bonds: Poor. Occupation: Bricklayer
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 2000 cp.
Robbie Littlefoot, Female Halfling [Permalink]
Personal [hide]
Description: She stands about 2'9" and usually wears her red robe and has her longsword always slung over her shoulder. Her right hand appears badly burned and disfigured. She wears a feathered hat to hide her balding. She is very pretty but has cold, dead eyes.
Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Robbie was born the youngest of three triplets. Robbie abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Due to her spouse's obsession with being a Farmer they were divorced and she won custody of their daughter. She worked as a Weaver, and she later adopted a second daughter.
Motivation: To clean up the streets; and to reunite with her old friends
Bonds: Attractive, Adventurer, Family, Guardian. Occupation: Weaver
Voice: Rolls R's
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 9 (-1) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Terran, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp.
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Their contribution stands as a beacon of hope for all adventurers!