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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Burgell Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing the road beaten gear of a warrior. He is bald on top and has large brown tufts of hair around his ears. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is frequently practicing swordplay.

History: He was born several months after his father was called into army service. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Philantrophist. Flaws: Ugly, Addict. Bonds: Military, Slave. Occupation: Spy

Voice: Can't modulate volume

Attributes [hide]

Burgell Raulnor, Male Gnome Fighter 1
Small (3'3") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)8 (-1) 13 (+1)9 (-1)
Skills Nature +1, Performance +1
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Arnold Benson, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he dresses well, typically a more casual-formal manner. His auburn hair is braided into rings. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Sold as a small child to a necromancer, Arnold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was always very intelligent and has formed a secret society of philosophers.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Secretive. Bonds: Attractive, Poor, Mentor. Occupation: Brewer

Voice: Booming voice

Attributes [hide]

Arnold Benson, Male Human Monk 1
Medium (5'7") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 10 (+0)12 (+1) 11 (+0)14 (+2)
Skills Athletics +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +4

Possessions: 500 sp.


Social Check DCs


Emerald Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. His brown fur is greasy and uncared for. He wears an eyepatch.

Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Shipwright in town.

History: Gifted from a young age, Emerald studied abroad. Like his father and his brother before him, after school he went straight into learning to become a Shipwright. He struck the Shipwright job and began his own company from there.

Motivation: Balancing his hectic life and new Shipwright responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Shipwright

Voice: Mumbles to self between sentences

Attributes [hide]

Emerald Timber, Male Tabaxi Warrior 1
Medium (6'9") Tabaxi, Chaotic Good (CR 1)
Armor Class 12
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)14 (+2) 6 (-2)14 (+2)
Skills Acrobatics +4, Intimidation +4
Senses Passive Perception 8
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4

Possessions: 150 gp. Freshwater pearl (12 gp).


Social Check DCs


Bune Creed, Female Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult woman, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is greying and her face has many wrinkles. Her white eyes dart from person to person to random spaces in the air.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was born in the west, but her parents moved at a very young age to the east. Aside from being a slave or a gladiator, there isn't much legitimate work for Tieflings in Bune's homeland. Bune decided to take the middle way and become a bodyguard. She has built up a small fortune and can afford her own way.

Motivation: She has money and likes to spend it.

Ideals: Entrepeneur, Fighting. Bonds: Nature, Rich, Immigrant. Occupation: Armorer

Voice: Soothing and warm

Attributes [hide]

Bune Creed, Female Tiefling Wizard 2
Medium (5'6") Tiefling, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)10 (+0) 6 (-2)14 (+2)
Skills Investigation +2, Perception +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 700 sp. 1 Hourglass.


Social Check DCs

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