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NPC Generator

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Advanced [show]


Mormo Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears black painted combat armor at almost all times. His blue hair, when down, is lengthy. He has gleaming, smiling red eyes.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He believes the world needs to unite to get rid of orcs once and for all.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. He ran away from his former home and has been making his living as a Laborer for the past few years.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult.

Ideals: Artistic. Flaws: Mundane. Bonds: Enemies, Job. Occupation: Laborer

Voice: Raspy

Attributes [hide]

Mormo Cheer, Male Tiefling Cleric 1
Medium (5'0") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 15 (+2)12 (+1) 11 (+0)15 (+2)
Skills History +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 1000 cp.


Social Check DCs


Quick In Shadow, Female Tabaxi [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a fine chain shirt which she covers with pastel colored cloaks and clothing. She keeps her long cinnamon fur kept up in a rat tail. She tend to wears goggles to shield her eyes.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She does not trust anyone and sleeps with one eye open.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Quick was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Quick decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sculptor kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and to clean up the streets

Flaws: Emotional, Insomniac. Bonds: Military, Criminal record, Guardian. Occupation: Sculptor

Voice: Voice breaks

Attributes [hide]

Quick In Shadow, Female Tabaxi Monk 2
Medium (5'11") Tabaxi, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)13 (+1) 17 (+3)7 (-2) 16 (+3)14 (+2)
Skills Arcana +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 250 gp.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and he perpetually has his greataxe ready. His black fur is greasy and uncared for. He has a tattooed face.

Personality: Calm and collected, he is a well trained Stylist. He believes the world needs to unite to get rid of giants once and for all.

History: Born in the east to a Stylist, Leaf learned a great deal about his mother's area of expertise. In his 10th year, his parents were killed by a giants raid, leaving Leaf alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by giants. Leaf was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the giants.

Motivation: Many giants want him driven away.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Enemies. Occupation: Stylist

Voice: Switch between two voices

Attributes [hide]

Leaf In the Wind, Male Tabaxi Rogue 1
Medium (6'5") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)16 (+3) 11 (+0)13 (+1) 8 (-1)8 (-1)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +5 / 1d4+3, Grapple +5

Possessions: 800 sp.


Social Check DCs


Drifting Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown shirt, with a blue mid length shorts with blue tights and flats, usually wearing a coat over them. He keeps his orange fur in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: Drifting is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He comes from a rich western family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He left for the west, certain he would find work there.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Extrovert, Optimist, Impeccable. Bonds: Rich, Immigrant. Occupation: Bellfounder

Voice: Scratchy, weak

Attributes [hide]

Drifting Of Winter, Male Tabaxi Commoner 2
Medium (6'0") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)6 (-2) 14 (+2)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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