Drifting In the Storm, Female Tabaxi [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it, and a wedding ring on her right hand. She has moderate length cinnamon fur. Her ears are large.
Personality: She is calm most of the time but flees social interaction. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Sold as a small child to a necromancer, Drifting was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. At a young age she wooed the heart of her future spouse and the two had a long relationship before they wed. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and wishes to resurrect an old love
Flaws: Ugly, Shy, Impulsive. Bonds: In love, Mentor. Occupation: Actor
Voice: Italian accent
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 13 (+1) | 12 (+1) | 5 (-3) | 14 (+2) |
Senses Passive Perception 7
Languages Common, Auran
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 120 gp.
Ea Rise, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her black hair is smooth and relatively long. Her eyes are white and catlike.
Personality: A deeply religious woman she believes everything happens for a reason. She is a big fan of imagination and believes people should spend more time reading and writing.
History: She was raised in a island tribe. When she was little, her rather wealthy family often ventured across the island to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Ea took refuge in the old dungeon and found the beat up kukri and armor she uses now. She left for the west, certain she would find work there.
Motivation: Her religion dominates her actions; and she is compelled to act according to her religious beliefs
Ideals: Logical. Bonds: Poor, Religious, Nature, Immigrant. Occupation: Stylist
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'10") Tiefling, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 11 (+0) | 10 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple +1
Possessions: 4000 cp.
Spear In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he does not wear sleeves and tends to eschew shirts when he can avoid it. His black fur is drawn into a tight pony tail with a clover scrunchie. His eyes are a pleasant blue.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is frequently practicing swordplay.
History: Sold as a small child to a slaver, Spear was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father was a soldier and died while he was still young. Spear was left his father's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Wants his loneliness to end; and a rival would like him out of the picture
Bonds: Attractive, Military, Mentor, Criminal record, Has a crush. Occupation: Miner
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 1000 cp.
Mreksh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his black boots flare out at the collars. His crest is greying and his face has many wrinkles. His eyes are a pleasant red.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He helped his father out around the business and became quite the natural. Recently the stress of being a Healer has made it difficult for him to sleep.
Motivation: Meet up once more with his childhood friend.
Flaws: Insomniac. Bonds: Adventurer, Military, Job. Occupation: Healer
Voice: Pirate accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 13 (+1) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
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