Pennie Swiftwhistle, Female Halfling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears long strands of ruby and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her hair is white, silky, and of moderate length. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She is afraid of women and trembles around them
History: Born in the north to a Healer, Pennie learned a great deal about her father's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Healer work with an outfit from a few towns over. Healer work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Mercenary, but doesn't like to broadcast it.
Motivation: To be a Mercenary again; and money/treasure
Ideals: Athletic. Flaws: Shy. Bonds: Rich, Attractive, Job. Occupation: Healer
Voice: Speaks in third person
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 7 (-2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Orianna Sadness, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears green leather gloves, a green jacket, and tight pants. She wears her red hair down. She is baby faced.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Orianna grew up listening to her mother's many stories. Her mother was a soldier and died while she was still young. Orianna was left her mother's suit of armor and trained in its use and care. She guards a vault combo very seriously as well as the key needed to open it.
Motivation: She is unsatisfied with her job; and wants to open a new tavern
Ideals: Persistence. Flaws: Secretive. Bonds: Adventurer, Military, Job. Occupation: Painter
Voice: Aggressive tone
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 2)
Armor Class 9
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 9 (-1) | 10 (+0) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
Possessions: 350 gp.
Frederick Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He has a large brown mantle and cape that has been intricately interwoven into his green robe. His hair is cut close to his head. His brown eyes dart from person to person to random spaces in the air.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born a particularly ugly child, much to the horror of his parents. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His mother, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. He has been saving his money to try and buy his brother's freedom.
Motivation: To unite with his brother.
Ideals: Athletic, Justice. Flaws: Ugly. Bonds: Family, Criminal record. Occupation: Map Maker
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 30 pp.
Glim Beren, Male Gnome [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He is generally well dressed albeit a few years behind the times. Beneath his clothing is a huge mess of scar tissue. His hair is long and white with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His fierce brown eyes like to dwell on things.
Personality: Overbrimming with self-confidence, Glim isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Nothing but the best is good enough for him.
Ideals: Impeccable, Joker. Bonds: Attractive, Slave, Rich. Occupation: Knight
Voice: Thin and wheezing
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 7 (-2) | 18 (+4) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +4
Possessions: 160 gp. Silver chalice with lapis lazuli gems (80 gp). Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp).
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