Wiggens Folkor, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tan wide-brimmed hat and tan clothes. His silver hair has been sun bleached extensively. His eyes are green and he is always smoking a pipe.
Personality: Abrasive and pushy, he has a hard time making friends. His job bores him to no end. He has decided to make it more interesting.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and to be a bricklayer again
Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Job, Nature, Religious. Occupation: Mortician
Voice: Sounds elderly
Attributes [hide]
Small (3'2") Gnome, Lawful Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 16 (+3) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: Just what you see.
Aldous Hayhurst, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is dressed in a clean grey cloak covering his clean studded leather. His blonde hair is knotted and matted. His hazel eyes dart from person to person.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.
History: Born in the east to a Stableman, Aldous learned a great deal about his father's area of expertise. Aldous abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He's also a talented Glassblower, but doesn't like to broadcast it.
Motivation: He is greedy; and to reunite with his old friends
Flaws: Depressed. Bonds: Attractive, Job, Adventurer, Rich. Occupation: Stableman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 11 (+0) | 13 (+1) | 9 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 40 pp. Rose (70 gp).
Williamina Qualanthri, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears just a yellow suit. She carries with her a set of longbows, each one with a topaz on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her white hair to look like a famous performer. She wears an eyepatch.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.
History: She was born at the edge of vast island. A gypsy cursed her at a young age, leading to her ugly appearance. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Williamina fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To prove her worth to the world; and she is a bit of a kleptomaniac
Ideals: Fighting. Flaws: Ugly, Shy, Impulsive. Bonds: Nature. Occupation: Baker
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Half-Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 8 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1 Masterwork Uncommon Weapon.
Ar-Karo Cornish, Male Half-Orc [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He is well dressed, constantly wearing a white suit, green shirt, and blue tie. His whole body is exceptionally muscular. His auburn hair is smooth and relatively long. He has several tiny topaz earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. Being a Spice Merchant kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Shy. Bonds: Immigrant, Rich, Has a crush, Criminal record. Occupation: Spice Merchant
Voice: Australian accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 7
Hit Points 11 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 4 (-3) | 11 (+0) | 4 (-3) | 7 (-2) | 13 (+1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged -1 / 1d6-3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 280 gp. 1 Masterwork Common Melee.
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