Dentratha Umbyrphrael, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears green painted combat armor at almost all times. She wears her white crest up. Her red eyes are slightly larger than normal.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is a logical person and will generally grow upset if things defy logic and science.
History: She is the product a well kept family trust fund and as such has never really known need. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has built up a small fortune and can afford her own way.
Motivation: An old rival family wants her found; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Masseuse
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 12 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
Possessions: 1800 sp. 1 Everburning torch.
Jarana Graybeard, Female Dwarf [Permalink]
Personal [hide]
Description: This malnourished woman wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath her sweater she keeps a concealed lance, just in case. Her silver hair, when down, is lengthy. She tend to wears goggles to shield her eyes.
Personality: Eccentric and domineering, Jarana will drive conversation. She has a habit of throwing herself into exceedingly dangerous situations.
History: Jarana was born with her father's beautiful face. Cursed with unlife at a very young age, Jarana has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: To prove her worth to the world; and expand her business
Ideals: Extrovert. Flaws: Impulsive, Disease. Bonds: Poor, Attractive. Occupation: Engraver
Voice: Posh accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 13 (+1) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 180 gp.
Anverth Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of shields, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His golden hair is smooth and relatively long. His half smiles and hazel eyes are beguiling and draw you in.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He also is a firm believer in the manly ideal.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Anverth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Gifted. Flaws: Impulsive. Bonds: Attractive. Occupation: Weaver
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 6 (-2) | 18 (+4) | 13 (+1) | 7 (-2) | 11 (+0) |
Senses Passive Perception 8
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Large well-done wool tapestry (600 gp). Finely wrought small gold bracelet (50 gp).
Naeris Dmitriyev, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man wears tight fitting clothing which further accentuates his frame. With bright auburn hair and a scraggly beard. His eyes are a pleasant amber.
Personality: A skeptical and narcissistic man, Naeris's first love is himself. His second love is also himself. He has all his life been fascinated with singing.
History: The child of eastern immigrants he idolized his mother. Naeris abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Impeccable, Artistic. Bonds: Attractive, Poor, Immigrant, Adventurer. Occupation: Body Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
