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Advanced [show]


Balam Fear, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears very tight pants and wife beaters, though occasionally he sports a green coat. He has a penchant for wearing a ring with an oversized jet on his left hand. He keeps his chestnut hair in a flapper bob. He is very pretty but has cold, dead eyes.

Personality: He acts crazy and hedonistic. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born to a criminal king-pin and mafia family His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has built up a small fortune and can afford his own way.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Fighting. Flaws: Hedonist. Bonds: Rich, Attractive, Criminal record. Occupation: Shoemaker

Voice: Eastern European accent

Attributes [hide]

Balam Fear, Male Tiefling Bard 1
Medium (6'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)14 (+2) 12 (+1)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 6000 cp. Moss agate (7 gp).


Social Check DCs


Gormogord Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: He is scrawny and has patchy blonde stubble. He wears a tight fitting white shirt and pants. He has a hunchback. He has a long blonde beard with little hanging trinkets. He has gleaming, smiling amber eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now spends his time doing works of charity.

Motivation: Nothing but the best is good enough for him; and meet up once more with his childhood friend

Ideals: Philantrophist. Flaws: Ugly, Secretive, PTSD. Bonds: Poor. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Gormogord Tosscobble, Male Halfling Adept 1
Small (3'4") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 11 (+0)13 (+1)
Skills Deception +3, Religion +3
Senses Passive Perception 10
Languages Common, Halfling, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 800 sp.


Social Check DCs


Millicent Staurheim, Female Human [Permalink]

Personal [hide]

Description: A middle-aged woman, she has a large grey mantle and cape that has been intricately interwoven into her violet robe, and is pretty ugly. She has no hair. Her thin eyebrows rest above her beady hazel eyes.

Personality: She is calm most of the time but flees social interaction. She is used to getting what she wants. In part because she is a meticulous planner.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: Wants to work out more often; and she is content

Ideals: Professionalism, Athletic. Flaws: Ugly, Shy, Mundane. Occupation: Apothecary

Voice: Indian accent

Attributes [hide]

Millicent Staurheim, Female Human Warlock 1
Medium (5'3") Human, Lawful Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 10 (+0)11 (+0) 5 (-3)8 (-1)
Skills Performance +1, Religion +2
Senses Passive Perception 7
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1021

Possessions: 30 gp.


Social Check DCs


Lone Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has dyed his greying yellow fur a little too much giving a sharp yellow color. His eyes, though not visible through his cowl, are hazel.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Lone was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the south, certain he would find work there.

Motivation: He is wracked by social anxiety.

Ideals: Disciplined. Flaws: Fearful. Bonds: Attractive, Poor. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Lone Hummingbird, Male Tabaxi Adept 1
Medium (6'0") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)8 (-1) 9 (-1)15 (+2)
Skills Intimidation +4, Investigation +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs

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