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NPC Generator

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Advanced [show]


Thea Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears long strands of aquamarine and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths and is in decent physical shape. She has wavy golden hair. Her blue eyes peer out from beneath her wide-brimmed white hat.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: Gifted from a young age, Thea studied abroad. A few years later when the north was not economically sound they moved to her current location. She ran away from her former home and has been making her living as a Scribe for the past few years.

Motivation: Further expansion of business.

Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job, Immigrant. Occupation: Scribe

Voice: Sighs a lot, exhausted

Attributes [hide]

Thea Wiseacre, Female Halfling Commoner 1
Small (2'8") Halfling, Lawful Neutral (CR 1)
Armor Class 15
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)10 (+0) 9 (-1)7 (-2)
Skills Intimidation +0, Stealth +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 80 gp. Deep blue spinel (200 gp).


Social Check DCs


Dentratha Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'5" when asserting herself. Her gold crest is heavily combed to the left. Her gold eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Her job bores her to no end. She has decided to make it more interesting.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Dentratha was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Dentratha decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She has recently gotten a pet goose that steals things from people.

Motivation: She is being blackmailed/forced/etc and this influences her actions; and meet up once more with her childhood friend

Ideals: Gifted. Flaws: Addict. Bonds: Adventurer, Criminal record. Occupation: Bookbinder

Voice: Mousy voice

Attributes [hide]

Dentratha Qyxpahrgh, Female Dragonborn Cleric 1
Medium (6'5") Dragonborn, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 8 (-1)5 (-3) 6 (-2)6 (-2)
Skills Athletics +5, Investigation -1
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 200 sp.


Social Check DCs


Jarsali Nailo, Female Elf [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a faded coat and loose pants complete with top hat. Her chestnut hair is kept up in a ponytail inside a top hat. Her hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: She does not believe in betrayal or weakness as things to be tolerated. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was born in the north, but her parents moved at a very young age to the south. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. She used her abilities to trick people and travel the world for free.

Motivation: She feels that her past leaves her morally obligated to help.

Ideals: Justice, Impeccable. Bonds: Immigrant, Criminal record. Occupation: Dyer

Voice: Soft and melodious

Attributes [hide]

Jarsali Nailo, Female Elf Sorcerer 2
Medium (4'11") Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)8 (-1) 12 (+1)5 (-3)
Skills Performance -1, Survival +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jet (130 gp). 2 Tanglefoot bags.


Social Check DCs


Melech Cheer, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His blue hair is unkempt and raggedy. His eyes are red.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. When money was particularly tight he was walking through alleys when he overheard a Bounty Hunter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the east; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Philantrophist, Entrepeneur. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Bounty Hunter

Voice: Aggressive tone

Attributes [hide]

Melech Cheer, Male Tiefling Rogue 2
Medium (6'3") Tiefling, Lawful Evil (CR 2)
Armor Class 10
Hit Points 2 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 4 (-3)12 (+1) 13 (+1)14 (+2)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 210 gp. 1 Everburning torch.


Social Check DCs

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