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NPC Generator

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Advanced [show]


Flask Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: He is in excellent shape and wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He has moderate length white fur. His eyes, though not visible through his cowl, are copper.

Personality: He exudes charisma. He is a tour de force of persuasion. He works hard and plays hard.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Flask grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Flask. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Athletic, Fighting. Flaws: Hedonist. Bonds: Attractive, Criminal record. Occupation: Roofer

Voice: Soft and mumbly

Attributes [hide]

Flask Hummingbird, Male Tabaxi Adept 1
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)7 (-2) 11 (+0)14 (+2)
Skills Medicine +2, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 120 gp.


Social Check DCs


Dee Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She sports red clothing, slightly heavier than average wear. Her white hair is greasy and uncared for. Her eyes are a pleasant green.

Personality: She has a massive crush on the younger sibling of the Architect who has hired her part-time. She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: She was born to a pair of big game hunters, but was frequently ill as a child. Her childhood dream was to be a Doctor, but she was a colossal failure. She has drifted from career to career and currently works as a Architect.

Motivation: She wants to get laid; and she has a crush on the local doctor

Flaws: Ugly, Disease. Bonds: Immigrant, Has a crush, Job. Occupation: Architect

Voice: Aggressive tone

Attributes [hide]

Dee Goodearth, Female Halfling Monk 1
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 5 (-3)7 (-2) 8 (-1)8 (-1)
Skills Acrobatics +5, Nature +0
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +1

Possessions: 30 pp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Trym Soames, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is renowned for his bright brown suits and hats. He is bald on top and has large golden tufts of hair around his ears. His otherwise smooth face is marked with small tiny scars.

Personality: Trym hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He disdains his fellow southerners, claiming they make him look unintelligent just for using an accent.

History: His parents moved while he was still in utero so he is the first generation to be born here. When Trym reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's also a talented Scribe, but doesn't like to broadcast it.

Motivation: Regain custody of his daughter; and his spouse's relatives view him with great suspicion

Ideals: Artistic. Flaws: Ugly. Bonds: Immigrant, Military, Job, Family. Occupation: Actor

Voice: Speaks with squeezed throat

Attributes [hide]

Trym Soames, Male Human Expert 1
Medium (5'10") Human, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 4 (-3)9 (-1) 11 (+0)9 (-1)
Skills Perception +2, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 150 gp.


Social Check DCs


Ekk Benson, Female Half-Orc [Permalink]

Personal [hide]

Description: This western woman wears a well pressed and immaculate suit (or dress). Her clothes are grease stained in places. Her white hair, when down, is lengthy. She wears an eyepatch.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Ekk was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Family. Occupation: Mercenary

Voice: Tuts and clicks tongue

Attributes [hide]

Ekk Benson, Female Half-Orc Adept 1
Medium (4'8") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 7 (-2)10 (+0) 14 (+2)12 (+1)
Skills Athletics +5, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 600 sp.


Social Check DCs

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