Fulbar Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears a sleeveless long coat of deep white leather and dull tan iron scale mail. His hair is silver, silky, and of moderate length. His eyes are likewise amber. His teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south. He has had some formal poetry training, and achieved minor success. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: To get a good night's sleep.
Ideals: Artistic. Flaws: Insomniac. Bonds: Attractive, Rich, Immigrant. Occupation: Masseuse
Voice: Sensual and smooth
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 6 (-2) | 9 (-1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.
Markosian Principle, Female Tiefling [Permalink]
Personal [hide]
Description: She wears black leather gloves, a black jacket, and tight pants, and carries whips. Her blue hair is braided into rings. Her otherwise smooth face is marked with small tiny scars.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Tiefling in existence. She would rather hide behind her crafts than deal with other people.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She has chosen to use the inheritance that was left to her frivolously. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Money/treasure; and she is greedy
Ideals: Fighting, Justice, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Crown-heir
Voice: Pirate accent
Attributes [hide]
Medium (4'8") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 200 sp. Tourmaline (50 gp).
Ahvain Holimion, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 4'9". He wears a worn and beaten armor, and his gloved hand is found clutching a warhammer. His tied-back hair is white. His amber unseeing eyes seem to look past you.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He always tries to repair and not replace. It was this mentality that drove him into the Barkeep business.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. Through the years after Ahvain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Ahvain's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To protect his home; and he's repulsed by the pc
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Guardian, Rich. Occupation: Barkeep
Voice: High pitched, excited
Attributes [hide]
Medium (4'9") Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 4 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 3 (-4) | 14 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Abyssal, Terran
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 sp. 1 Banded mail.
Elysande Larson, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean yellow cloak covering her clean studded leather. With wild white hair. Her eyes, though not visible through her cowl, are green.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is harsh and unforgiving.
History: From birth she was tutored by a cruel and relentless mentor. Elysande abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. When she grew older, she became a bit more civilized, usually hanging around bars and taverns. She began work as a mercenary for hire. She would embark on any mission as long as the price was right.
Motivation: To reunite with her old friends; and meet up once more with her childhood friend
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Mentor, Adventurer. Occupation: Brewer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (4'9") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 6 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 7 (-2) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Smoky quartz (60 gp).
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