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NPC Generator

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Lvl.
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Seed

Advanced [show]


Marastyr Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is a mite stocky and prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her blonde hair is cut jaggedly and amateurishly. Her skin is flawless and her brown eyes scan people very quickly.

Personality: Confrontational and typically high on some drug or another. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: Gifted from a young age, Marastyr studied abroad. Brilliant and gifted she never wanted to apply herself. She's since become an addict/alcoholic.

Motivation: She uses money and sex appeal to get what she needs; and money/treasure

Ideals: Entrepeneur, Gifted. Flaws: Addict. Bonds: Rich, Attractive. Occupation: Sculptor

Voice: Old thin voice

Attributes [hide]

Marastyr Deepdelver, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)7 (-2) 13 (+1)15 (+2) 4 (-3)10 (+0)
Skills Nature +4, Persuasion +2
Senses Passive Perception 7
Languages Common, Dwarven, Infernal, Undercommon
Attacks Melee +0 / 1d4-2, Ranged +0 / 1d4-2, Grapple -2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 30 gp.


Social Check DCs


Antinua Coleman, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a tea of some kind. She wears a violet costume with the symbols of magic on her torso, marred by teas. She keeps her long golden hair kept up in a rat tail. Her fierce green eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. As long as the job gets done she does not care how it got done.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She helped her father out around the business and became quite the natural. She struck the Jeweler job and began her own company from there.

Motivation: She'd like to take her coworkers down a peg; and to be a fortune-teller again

Ideals: Professionalism, Gifted. Flaws: Ugly, Emotional. Bonds: Job. Occupation: Jeweler

Voice: Speaks in third person

Attributes [hide]

Antinua Coleman, Female Half-Elf Warlock 3
Medium (5'9") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 10 (+0)11 (+0) 12 (+1)10 (+0)
Skills Nature +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 1100 sp.


Social Check DCs


Anthony Marley, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a tight fitting brown shirt and pants. His red hair is cut short. His otherwise smooth face is marked with small tiny scars.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. As a young adult he joined a group advocating for an improvement in Human conditions. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Emotional, Racist. Bonds: Has a crush, Adventurer, Slave. Occupation: Roofer

Voice: American accent

Attributes [hide]

Anthony Marley, Male Human Sorcerer 1
Medium (5'1") Human, Lawful Good (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 10 (+0)6 (-2) 13 (+1)4 (-3)
Skills Arcana +0, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dûsh Bristol, Male Half-Orc [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has done his best to style his black hair to look like a famous performer. He wears crescent spectacles with a black brim.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. As long as the job gets done he does not care how it got done.

History: Born in the south his family was never financially stable. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Professionalism. Flaws: Sensitive. Bonds: Poor, Attractive, Criminal record. Occupation: Baker

Voice: Puts emphasis on the wrong words

Attributes [hide]

Dûsh Bristol, Male Half-Orc Druid 3
Medium (6'2") Half-Orc, Neutral Evil (CR 3)
Armor Class 10
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 8 (-1)6 (-2) 8 (-1)11 (+0)
Skills Deception +2, Survival +1
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden yellow topaz (800 gp). Freshwater pearl (11 gp).


Social Check DCs

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