Fargrim Strakeln, Male Dwarf [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears dull brown sweaters, loose grey pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bastard sword, just in case. His black hair and beard is wavy and long. This brown eyed southerner is not easily forgotten.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born into a rich family. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. After a long history of fighting, Fargrim and his spouse have recently divorced.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Rich, Criminal record. Occupation: Cartwright
Voice: Timid voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 6 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
Possessions: 30 pp.
Greeba Shelby, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a mite stocky and prefers to wear white pants and tee shirts. Her chestnut hair is long and unkept. Her eyes are a pleasant hazel.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She can't help but pocket interesting objects she comes across
History: She was born to a criminal king-pin and mafia family Her mother took her hunting and taught her how to get in the mind of other creatures. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: A deep hatred of drow; and she feels that her past leaves her morally obligated to help
Flaws: Ugly. Bonds: Criminal record, Nature, Family, Enemies. Occupation: Spice Merchant
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'6") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 | 0 |
Possessions: 200 sp.
Caeldrim LaHood, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many green ritualistic tattoos. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is greying and his face has many wrinkles. He is very pretty but has cold, dead eyes.
Personality: He dislikes all the random violence that takes place in the north. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Locksmith business at a young age. Through the years after Caeldrim was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Caeldrim's father didn't care for him much, and the feeling was mutual. He's also a talented Performer, but doesn't like to broadcast it.
Motivation: He has money and likes to spend it; and balancing his hectic life and new locksmith responsibilities is difficult
Ideals: Pacifist. Flaws: Antagonistic. Bonds: Attractive, Rich, Job. Occupation: Locksmith
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 9 (-1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 70 gp.
Zaffrab Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His silver hair is slicked back into a classic pompadour. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is obsessed with finding treasure.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Ugly, Insane, Antagonistic. Bonds: Adventurer, Slave. Occupation: Bricklayer
Voice: Hollow voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 7 (-2) | 7 (-2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp.
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