Azgrom Yardley, Male Half-Orc [Permalink]
Personal [hide]
Description: This man wears a white collared shirt and green pants. He accessorizes with a pastel scarf around the waist and a strap diagonally across his shirt. He is muscular with a powerful set of arms. His brown hair, when down, is lengthy. His eyes, though not visible through his cowl, are amber.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has been saving his money to try and buy his sister's freedom.
Motivation: Balancing his hectic life and new Guard responsibilities is difficult.
Flaws: Antagonistic. Bonds: Job, Military, Family. Occupation: Guard
Voice: Nasally tone
Attributes [hide]
Medium (6'0") Half-Orc, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 13 (+1) | 7 (-2) | 6 (-2) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 | 0 |
Possessions: 1800 sp.
Purban Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He wears a robe, a symbol of luck around his neck, and a monstrous two handed axe on his belt. His red hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling green eyes.
Personality: Purban speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He plays an instrument quite well.
History: Purban was born into a poor family. Growing up, he dreamt of becoming a Ranger, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Ranger in service of a powerful lord somewhere. He made a point of taking high paying jobs and getting most of it up front. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He wants to meet his childhood hero.
Ideals: Fighting, Impeccable, Artistic. Bonds: Poor, Adventurer. Occupation: Interpreter
Voice: Soothing and warm
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 17 (+3) | 13 (+1) | 11 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Jet (100 gp).
Salanop Raulnor, Female Gnome [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a blue and brown handkerchief worn on her left side. She has a moderate pudge and is not very fit. With bright chestnut hair. Her amber unseeing eyes seem to look past you.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She enjoys reading and quiet.
History: She was raised in a forest tribe. A freak accident while working with her Carpenter father left her crippled. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.
Motivation: She is not mentally stable, and does not behave rationally; and to protect her home
Ideals: Joker, Logical. Flaws: Disease, Insane. Bonds: Nature, Guardian. Occupation: Weaver
Voice: Breathy voice
Attributes [hide]
Small (3'3") Gnome, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Balifra Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy white stubble. She is wearing colorful clothing, dressed as a Hunter. She has a hunchback. She wears her hair in dreadlocks. She has a tattooed face.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with her Miller mother left her crippled. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To reunite with her absent mother; and her relatives are trying to arrange a marriage
Ideals: Disciplined, Entrepeneur. Flaws: Ugly, Disease. Bonds: Rich, Family. Occupation: Hunter
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 14 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 14 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Aquan
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1400 sp. 3 Tanglefoot bags.
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