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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Stacee Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: This eastern woman wears a fancy white dress. Her clothes are grease stained in places. She keeps her white hair in a pixie cut. Her eyes are a pleasant blue.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.

History: She was born at the edge of vast forest. Her mother took her hunting and taught her how to get in the mind of other creatures. She bought a spear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Retire the richest woman in the east; and she has money and likes to spend it

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Attractive, Poor, Immigrant, Nature. Occupation: Gardener

Voice: Australian accent

Attributes [hide]

Stacee Jamjar, Female Halfling Commoner 1
Small (2'9") Halfling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 1 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 5 (-3)12 (+1) 9 (-1)10 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Halfling, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +1 / 1d4-1, Grapple -1

Possessions: 800 sp.


Social Check DCs


Griselda Marley, Female Human [Permalink]

Personal [hide]

Description: This malnourished woman wears grey leather gloves, a grey jacket, and tight pants. Her brown hair is smooth and relatively long. Her blue eyes peer out from beneath her small grey hat.

Personality: A skeptical and narcissistic woman, Griselda's first love is herself. Her second love is also herself. She receives visions of the future at random moments

History: She was born to loving parents in a slum to the west. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Impeccable, Gifted. Bonds: Poor, Religious, Enemies. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Griselda Marley, Female Human Commoner 2
Medium (4'9") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 12 (+1)7 (-2) 5 (-3)10 (+0)
Skills Acrobatics +2, Nature +0
Senses Passive Perception 7
Languages Common
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0

Possessions: 250 gp.


Social Check DCs


Ovak Livingstone, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She prefers to wear white clothing when she does not wear armor. Sporting a brown mohawk this woman's hair draws a lot of attention. Her green eyes dart from person to person to random spaces in the air.

Personality: She hates dire rats. She views them as having robbed her home of its proper glory. She is able to make almost anything out of random pieces of junk.

History: Born in a small village she learned the ways of the warrior from her mother. At a young age her mother died while driving off some dire rats. Her father being the stubborn sort decided to stay and helped train her in ceremonial dagger use. She's since become an addict/alcoholic.

Motivation: A deep hatred of dire rats; and she has a rivalry with the church that dominates her actions

Ideals: Gifted, Fighting. Flaws: Addict. Bonds: Poor, Enemies, Religious. Occupation: Mayor

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Ovak Livingstone, Female Half-Orc Cleric 1
Medium (4'7") Half-Orc, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 5 (-3)12 (+1) 18 (+4)8 (-1)
Skills Performance +1, Religion +3
Senses Passive Perception 14
Languages Common, Orc, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: A pair of silk slippers encrusted with tiny pearls. (30 gp).


Social Check DCs


Rimple Dunben, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He wears tan leather gloves, a tan jacket, and tight pants, marred by sweets. His chestnut hair is singed and shortened. He has amber eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a minor phobia of water and hates getting wet.

History: Sold as a small child to a wizard, Rimple was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety.

Ideals: Joker. Flaws: Ugly, Fearful, Antagonistic. Bonds: Mentor. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Rimple Dunben, Male Gnome Commoner 1
Small (3'5") Gnome, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 9 (-1)10 (+0) 14 (+2)9 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +1

Possessions: 40 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs

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