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NPC Generator

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Advanced [show]


Avelina Ilphelkiir, Female Half-Elf [Permalink]

Personal [hide]

Description: This petite short woman is perpetually holding a sweet of some kind. She is constantly adorned with expensive silk clothing, often dyed in bright violet and blue, and wears rings and necklaces with large, colorful gems, marred by sweets. She keeps her long blonde hair kept up in a rat tail. She has gray eyes.

Personality: Stoic and calm, she prefers to meditate than take action. She has all her life been fascinated with singing.

History: She was born in the north. Her mother had invested heavily in several trade routes and wanted her to inherit them. She's since become an addict/alcoholic.

Motivation: She has money and likes to spend it; and money/treasure

Ideals: Disciplined, Artistic. Flaws: Ugly, Addict. Bonds: Rich, Immigrant. Occupation: Bowyer

Voice: Speaks with a cold

Attributes [hide]

Avelina Ilphelkiir, Female Half-Elf Druid 2
Medium (5'6") Half-Elf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)8 (-1) 10 (+0)13 (+1)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 80 gp. 3 Antitoxin.


Social Check DCs


Heward Acton, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears dark leathers with embroidery. He is tall, broad shouldered and powerfully built. His silver hair is greasy and uncared for. His violet eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He served in the navy to pay for his family's outstanding loans. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting gnolls, the young Heward began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.

Motivation: Someone believes him a fraud; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Military, Enemies. Occupation: Layabout

Voice: Spanish accent

Attributes [hide]

Heward Acton, Male Human Rogue 2
Medium (5'6") Human, Neutral Good (CR 2)
Armor Class 14
Hit Points 5 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 7 (-2)16 (+3) 12 (+1)4 (-3)
Skills History +5, Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4

Possessions: 1 Holy water.


Social Check DCs


Gomory Tickle, Male Human [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He tends to wear a large grey jacket. His whole body is exceptionally muscular. He keeps his long auburn hair kept up in a rat tail. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. Gomory abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Dragonborn artifacts is his passion.

Ideals: Optimist. Flaws: Addict. Bonds: Immigrant, Adventurer, Rich, Slave. Occupation: Glassblower

Voice: growls and snarls, animalistic

Attributes [hide]

Gomory Tickle, Male Human Wizard 1
Medium (5'10") Human, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 8 (-1)7 (-2) 10 (+0)11 (+0)
Skills Acrobatics +1, Religion +0
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'5" northern man, he dresses like a well dressed Carter does. He wears his hair in dreadlocks. His brown unseeing eyes seem to look past you.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He cannot resist a sob story and will often dote over anyone who has one.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. A freak accident while working with his Bricklayer father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Philantrophist. Flaws: Disease, Greedy. Bonds: Job, Religious. Occupation: Carter

Voice: Pronounces O like U

Attributes [hide]

Orsik Aranore, Male Dwarf Bard 2
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)14 (+2) 15 (+2)14 (+2) 7 (-2)10 (+0)
Skills Medicine +0, Stealth +4
Senses Passive Perception 8
Languages Common, Dwarven, Orc, Infernal
Attacks Melee -1 / 1d6-3, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1230000

Possessions: 310 gp. Black pearl (400 gp). Iolite (60 gp). Tiger eye turquoise (7 gp). 1 Masterwork studded leather.


Social Check DCs

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